Maya Part 2: Viewports and Navigation
In part two of the Know the Basics: Maya 2017 series, Paul Hatton explores the viewports and navigation... Now that you have a better understanding of the interface we'll focus now on how to utilise the viewports and navigate around your scenes. As with any piece of software, the learning curve is usually pretty steep to start with...
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In this post I am going to share 5 useful maya tips that will help you to get around problems in maya faster. From very simple maya python commands and use of expressions, there’s something for all maya users.
Start Maya. Open the file which was saved in the previous part of the tutorial. To start with the head modeling, go to Create > Polygon Primitives > Plane. Draw a small plane around the eye area...
Start Maya. Open the teddy bear file which was saved in the last part of the tutorial. In the front view, select the poly cone primitive in the shelf menu and draw it around the nose area as shown in the following image.
A video by design instructor David Bentley, who shows the 3D modeling process of an automotive shape. In this second part, the finishing touches in Maya and the sculpting process in ZBrush.
Maya and Maya LT 2017 both have new workspace functionality that should turn out to be a great timesaver. Maya 2017 brought a lot of new features, but probably the most flexible are the new Workspaces. If you have used virtually any other application since the late 90’s, you are probably already familiar with how workspaces operate.
This tutorial walk us through Chemical mixing scene in the first part of this awesome Maya fluids tutorial. Today's part covers modeling the objects needed and how to setup the initial fluid states, whilst part two goes on to complete the fluid animation itself and add some smoke to the scene. It's time to release your inner chemist!
Here, Autodesk’s Steven Roselle walks through the features added into the Maya 2016 UV environment. There are quite a few big changes in the Maya UV environment, but there are also smaller, more subtle changes as well. An example of a really great change that might get overlooked, is that the UV environment now works more like the 3D view in Maya. You can use a lot of the same selection techniques in the Maya 2016 UV editor, in the way you create the selection of paths.
With incoming new tools such as the Bifrost engine, it might be easy to forget that Maya still has a functioning fluid effects system that is still quite capable in maya respects.
Although much of what the Maya fluid system does can be taken over and created more efficiently with Bifrost, khalil khalilian shows how Maya fluids can still be relevant with visual effects work.
Maya May9 is a community driven collection of settings and tools that can radically change the way that you work in Autodesk Maya. The depth of the toolset and what Davide Alidosi put together, is rather astounding. Add to that the fact that Maya May9 is freeware, and it gets even more astounding.
In this series you'll 3D model and rig a quirky cartoon parrot using Maya. First of all, we will setup the reference images in the Front and Side viewports. So let’s import the front and side reference images by going to View > Image Plane > Import Image.