Create Spirograph Animation in After Effects With Expressions
Spirograph animation anyone? Some of you may remember the Spirograph, which was a geometric drawing toy that was kind of fun to play with. Fun fact, the toy was actually re-launched back in 2013. Under all the nifty geometric patters emerging form the plastic rulers and gears of the toy, was actually a solid foundation of maths.
Thank you for taking the time to report an issue.
What's wrong... Please write below.
In this tutorial you will learn. How to use the Bend Deformer. How to make one attribute depend on another. How to use math in expressions to create animation.
One of the ways that a stretchy limb is possible, is through the use of expressions in Maya. The thing is, expressions are always slower to evaluate. If you have one or two expressions in a scene, then you shouldn’t worry about it too much (unless they are doing something quite ridiculous). But it is important to note that expressions need time to evaluate, and if you have expressions doing things in a character rig, then it has to evaluate on every frame.
Maya Animation Layers are a great way to work nondestructively with animation. You can create and blend between multiple levels of animation within your scene. They are also a great way to organize keyframe animation, or to key something on top of an existing animation. The best part is that you are working nondestructively the whole time.
Animation can be a nightmare if you don't have an easy to use, well-made rig to work with, and this tutorial shows us how to create just that using joints, locators, custom attributes, set driven keys, expressions and constraints in Maya!
I will teach you how to create animations with Paint Effects and how to simulate some real forces in your scenes and also some growing simulations.
Use MASH and particles to morph between two different shapes in Maya, without using any keyframes. Maya has all the tools you need to create procedurally driven particle animation using the instancer, but nothing makes it as easy as is should be as MASH does. MASH is the procedural animation toolkit for MAYA which allow you to create the kinds of motion graphic elements and animation that we are so accustom to coming out of an application such as C4D.
Expressions offer a way to pass Maya instructions. They are usually composed of mathematical equations or conditional statements, or both. You are even able to issue MEL commands within Maya expressions. Think of an expression as something that can automate key framing tasks. They are ideal for driving attributes that you want to change randomly, or incrementally over time.
James shows the animation process for a couple of scenarios which include a standing jump animation and a moving one as well. James discusses considerations that need to be taken into account all of the different ways a jump animation can be featured in a game engine.
Joe Rule offers a look at how to create a particle morph animation in Maya where particles take on various shapes. One of the best things about Autodesk Maya is its ability to manufacture pretty much anything from its components. As an example, using Maya’s particles and dynamics engine to create an interesting particle morph animation.
Animating using expressions can be a big timesaver, especially when it comes to mechanical objects such as a merry-go-round! This tutorial walks us through a simple expressions-based project, creating a simple UI with sliders to control the different parts of his model.