Creating a Realistic Teddy Bear in Maya : Part 2
Start Maya. Open the teddy bear file which was saved in the last part of the tutorial. In the front view, select the poly cone primitive in the shelf menu and draw it around the nose area as shown in the following image.
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Illustrations on how to make a realistic onion in Maya are just a click away. Don`t waste the time. Enter here. Having the appropriate options and offering best working environment, making an onion in Maya makes it perfect for creating such objects. Use this tutorial as a guideline and see how simple it is.
Start Maya. Open the file which was saved in the previous part of the tutorial. To start with the head modeling, go to Create > Polygon Primitives > Plane. Draw a small plane around the eye area...
In this tutorial, I will describe how to create realistic 3d grass using Maya's Paint Effects. Here is the final image that we will create
The non photo realistic shading effect here looks like the image below, it works in Maya by using a simple shading network, it can be setup easily via a script (nprs.mel) or manually.
Here, Visual Effects Artist and Instructor, Bhaumik Patel walks new users through the fundamentals of using Paint FX in Maya, by creating a realistic grass and tree scene. Bhaumik has a comprehensive introductory course that will allow you to explore and get familiar with Autodesk Maya, that covers everything from modeling to rendering out images.
With incoming new tools such as the Bifrost engine, it might be easy to forget that Maya still has a functioning fluid effects system that is still quite capable in maya respects.
Although much of what the Maya fluid system does can be taken over and created more efficiently with Bifrost, khalil khalilian shows how Maya fluids can still be relevant with visual effects work.
This tutorial will cover the basics of creating a hydraulic arm in Maya.
Learn some interesting things that you can do with Maya Booleans, including creating an animated metaball effect with the objects. Brent Forrest offers a look into working with booleans in Maya with some great tips, some of which may surprise you. Using booleans has long been a contested process in many 3D applications, including Maya.
In this post I am going to share 5 useful maya tips that will help you to get around problems in maya faster. From very simple maya python commands and use of expressions, there’s something for all maya users.
Newer versions of Maya saw some pretty great additions to the type tool. No longer is creating type in Maya is the complete crap-shoot of trying to find a font and bevel setting that actually work, and not fail. Type is node driven in Maya, which means that you can use multiple type objects, and have them driven by one instance. This is what Daryle does with two separate objects, connecting the nodes so that when one is changed, the other will be changed automatically.