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Basic Particle Object Dissolve

Basic Particle Object Dissolve
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In this video we use Maya's nParticles to dissolve an object into blowing dust.
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Building a Basic nParticles Object Dissolve

Building a Basic nParticles Object Dissolve Icon
The tutorial covers pretty much everything, so if you are just starting out in Maya, this is a great follow-along. Jeremy walks through the entire project starting from using nParticles, Surface Emissions, Fields including turbulence, as well as driving parameters and in-render composites with image maps in Maya. The techniques used here are pretty straightforward and are useful in many other situations where effects might be needed.
 

Creating a Particle Morph Animation

Creating a Particle Morph Animation Icon
Joe Rule offers a look at how to create a particle morph animation in Maya where particles take on various shapes. One of the best things about Autodesk Maya is its ability to manufacture pretty much anything from its components. As an example, using Maya’s particles and dynamics engine to create an interesting particle morph animation.
 

Converting Maya Bifrost Files to the Krakatoa Particle File Format

Converting Maya Bifrost Files to the Krakatoa Particle File Format Icon
Maya’s Bifrost has become an extremely capably tool from it’s not so humble beginnings as Naiad. However, it would come to no surprise that people would want to bring in Bifrost into Krakatoa. Here, Autodesk’s Adrian Graham shows how you can convert Maya Bifrost files (.bif) to the Krakatoa Particle File Format (.prt). The Particle File Format is the standard file format used in Krakatoa, that supports the features that the system has to offer.
 

Use MASH to Create a Particle Morph

Use MASH to Create a Particle Morph Icon
Use MASH and particles to morph between two different shapes in Maya, without using any keyframes. Maya has all the tools you need to create procedurally driven particle animation using the instancer, but nothing makes it as easy as is should be as MASH does. MASH is the procedural animation toolkit for MAYA which allow you to create the kinds of motion graphic elements and animation that we are so accustom to coming out of an application such as C4D.
 

Creating Orbiting Planets with Maya's Particle Instancer

Creating Orbiting Planets with Maya's Particle Instancer Icon
This tutorial will explore using Maya's particle system and instancer to simulate planets with several moons orbiting the Sun. With a few expressions you can control the positions and rotations of individual particles which can control geometry through Maya's instancer.
 

Modeling an LCD Screen In Maya

Modeling an LCD Screen In Maya Icon
This tutorial will teach you how to model a basic LCD screen in Maya using some of the very basic tools such as the extrude tool, the scale tool, the move tool, and the split polygon object tool.
 

Transfer Textures Between Objects With Different UV’s, in Maya

Transfer Textures Between Objects With Different UV’s, in Maya Icon
No matter how often you plan, you will run into times where you need to backtrack and adjust. I’m sure you’ve reached an impasse where you had to use a new object in your scene, for whatever reason, but that object has different UV’s. No worries, you can keep the texture, even if your new replacement object has different UV’s from the first.
 

8 Tips for Working With Particle Dynamics in Maya

8 Tips for Working With Particle Dynamics in Maya Icon
Maya has some great dynamics tools, and if you are just starting out, nParticles and nDynamics seem fun, but it’s pretty easy to get lost in a sea of attributes, connections and nodes.
 

Maya: Vray Object Properties

Maya: Vray Object Properties Icon
This Tutorial will show you how to set up render layers correctly using Vray Object Properties. It is a very convenient method of overriding several meshes at once using VOP (Vray Object Properties).
 

The "particleDisplacement()"-Script

The "particleDisplacement()"-Script Icon
In this tutorial learn how how to make a particle displacement. To start the script, type the following string "source tornadoMaker.mel; tornadoMaker;" in your commandline. If you wanna make a button, just drag it on one of your shelves...