Building a Basic nParticles Object Dissolve
The tutorial covers pretty much everything, so if you are just starting out in Maya, this is a great follow-along. Jeremy walks through the entire project starting from using nParticles, Surface Emissions, Fields including turbulence, as well as driving parameters and in-render composites with image maps in Maya. The techniques used here are pretty straightforward and are useful in many other situations where effects might be needed.
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In this video we use Maya's nParticles to dissolve an object into blowing dust.
Maya has some great dynamics tools, and if you are just starting out, nParticles and nDynamics seem fun, but it’s pretty easy to get lost in a sea of attributes, connections and nodes.
Lewis Pickston breaks down a particular component of a recent animation, showing how he created the ribbon using nested deformers. Lewis uses a standard animation path and flow object in Maya to create the basic animation for the ribbon. To gain more control over the ribbon, Lewis uses multiple nested or stacked deformers that can easily alter the shape of the ribbon during the animation. This is an easy way to be able to pose and key the shape of the ribbon over time without entering into the realm of building a complex rig for the system.
This tutorial will teach you how to model a basic LCD screen in Maya using some of the very basic tools such as the extrude tool, the scale tool, the move tool, and the split polygon object tool.
This tutorial will show the method I used for making my arches in a building.
In just 40 minutes model a new york style building asset, for such games as Grand Theft auto or Sim City.
No matter how often you plan, you will run into times where you need to backtrack and adjust. I’m sure you’ve reached an impasse where you had to use a new object in your scene, for whatever reason, but that object has different UV’s. No worries, you can keep the texture, even if your new replacement object has different UV’s from the first.
This Tutorial will show you how to set up render layers correctly using Vray Object Properties. It is a very convenient method of overriding several meshes at once using VOP (Vray Object Properties).
I noticed a certain lack of interest for game-related environmental texturing in the 3D community. This tutorial is targeted at medium level users and will present the process of texturing a photorealistic building that has already been modelled. I will focus on the texturing process in particular, even though the modelling and UVs are also important for the final look of the building.
Simply follow the text and take a close look for creating an everyday object like a watch. This is a 3-part-tutorial about a smart and very useful object-a watch.References are an easy way to manage this project in Maya.