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How to use New Script Uses Topology to Place and Orient Joints

How to use New Script Uses Topology to Place and Orient Joints
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It is a simple process to place and rent joints in Autodesk Maya… Or is it? This falls under “simple tools, bad workflow” category actually. Using the rent joint tool without any MEL scripting to repeat the task can be really time consuming. And what about arbitrary angles? What if you needed to place and orient joints at strange angles? You might be relegated to just guessing.
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