Maya beginner's guide part 1
Welcome to the first part of this beginner's guide to Maya 2017. This incredibly powerful piece of software gives you a whole host of modelling, animation and rendering tools right at your fingertips. It has been used in a huge variety of industries including on feature length films, so it really does pack a punch. Throughout this series we're going to be getting to grips with some of the basic elements of the software, and hopefully it'll stand you in good stead for the future. But first things first let's dive into the interface and get comfortable with it.
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Expressions offer a way to pass Maya instructions. They are usually composed of mathematical equations or conditional statements, or both. You are even able to issue MEL commands within Maya expressions. Think of an expression as something that can automate key framing tasks. They are ideal for driving attributes that you want to change randomly, or incrementally over time.
Daryl Obert takes a look at some of the things he likes to do when working with Maya cameras. There are some really great tips in here if you are a beginner, and still some great tips if you are an intermediate Maya user. Daryl covers some of the things that he didn’t have time to in his Autodesk CAVE 2013 presentation and goes into great detail with some of the things you can do with the Maya camera.
In this post I am going to share 5 useful maya tips that will help you to get around problems in maya faster. From very simple maya python commands and use of expressions, there’s something for all maya users.
In part two of the Know the Basics: Maya 2017 series, Paul Hatton explores the viewports and navigation... Now that you have a better understanding of the interface we'll focus now on how to utilise the viewports and navigate around your scenes. As with any piece of software, the learning curve is usually pretty steep to start with...
Start Maya. Open the file which was saved in the previous part of the tutorial. To start with the head modeling, go to Create > Polygon Primitives > Plane. Draw a small plane around the eye area...
Start Maya. Open the teddy bear file which was saved in the last part of the tutorial. In the front view, select the poly cone primitive in the shelf menu and draw it around the nose area as shown in the following image.
This tutorial walk us through Chemical mixing scene in the first part of this awesome Maya fluids tutorial. Today's part covers modeling the objects needed and how to setup the initial fluid states, whilst part two goes on to complete the fluid animation itself and add some smoke to the scene. It's time to release your inner chemist!
A video by design instructor David Bentley, who shows the 3D modeling process of an automotive shape. In this second part, the finishing touches in Maya and the sculpting process in ZBrush.
Maya and Maya LT 2017 both have new workspace functionality that should turn out to be a great timesaver. Maya 2017 brought a lot of new features, but probably the most flexible are the new Workspaces. If you have used virtually any other application since the late 90’s, you are probably already familiar with how workspaces operate.
This tutorial is intended to guide you through the workflow of creating a streamliner toy car. The difficult level is intermediate, meaning you need to have a basic understanding of the process involved in modeling and rendering with Autodesk Maya 2010.