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Corrective Blend Shapes By Extracting Deltas

Corrective Blend Shapes By Extracting Deltas
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Giovanna Coutinho is a Character TD and Rigging Artist for Rooster Teeth, working on shows such as RWBY Chibi and Red vs. Blue, and here she covers her workflow for creating corrective Blend Shapes in Autodesk Maya. Giovanna uses a script to extract deltas from a sculpt that can then be used for corrective blend Shapes. The walkthrough uses Christian Breitling’s (B-Ling) BSpiritCorrectiveShape script.
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