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Modeling an Axe in Maya using Curves and NURBS

Modeling an Axe in Maya using Curves and NURBS
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Here, 3D Modeler Alex Cheparev gives us all a class in using Curves and NURBS-commands to create an axe in Maya. If you have forgotten a bit about using curves in Maya, this is a good tutorial to get you reacquainted with biRail’s lofting and other tools.
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Modeling the Maya Logo - Learn how to model the Maya logo

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Process of Modeling Your own characters Using NURBS

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Modeling Time-Lapse, Creating a Stormtrooper Helmet

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Modelling a head in Maya using Nurbs

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Easily Modeling a Hand in Maya 2016

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If you are fairly new to modeling with Maya, building something like a hand can look a little intimidating. The hand is a complex interesting shape. If you have ever been to a drawing class, you will know that you can break it down into simpler shapes, such as boxes. Doing just that, Alex Cheparev shares his super simple workflow for easily modeling a hand in Maya, starting with, you guessed it, a box. Alex walks through using Maya 2016’s polygon modeling tools for modeling a hand.
 

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Maya 2016 added some great modeling improvements to tools and workflows. This can be seen with things like Maya’s new UI, he re-design of the HyperShade, the re-architecture of the hotkey system, the multi-threading of animation evaluation, the continued integration and Maya-fication of XGen and Bifrost. It also is evident in the area of polygon modeling. Here, Steven covers the latest integration improvements of the Modeling toolkit in Maya 2016.
 

Using driven keys to create handController

Using driven keys to create handController Icon
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Modeling Polygonal Heads

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Watch Maya’s Technical Modeling Improvements in 2016 Ext 2

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With the release of Maya 2016 Ext 2 there are some really huge features such as the new pose space deformation workflow and a reimagined render layers environment, but there are a myriad of smaller, less flashy improvements. A lot of work has been put into modeling improvements, making huge strides with tiny changes. Here to cover what is new with Maya’s modeling improvements, Autodesk’s Steven Roselle highlights some of the most recent modeling improvements, which he calls “technical modeling”.