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Automatically connect substance painter textures

Automatically connect substance painter textures
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If you use Allegorithmic’s Substance Painter for a more traditional workflow in another 3D applications like Maya, you may find that linking all the textures can easily get out of hand. Reconnecting Substance painter textures can take some time. One 3D model can be made up of many components, and each component, a shader, and each shader has a number of channels and maps. All that can quickly add up. Especially if you need to connect all of the Substance Painter textures into new shaders in Maya.
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