Here I will explain how to implement compare validator in asp.net mvc using DataAnnotations with example or asp.net mvc validation to compare two properties with examples or validation to compare passwords in asp.net mvc with example or Compare properties in model using DataAnnotations in asp.net mvc with example. In asp.net mvc we can easily implement compare validation on model properties by using DataAnnotations compare property.
Presenting every visitor to your site with a random quote is a popular way to personalize a user’s experience. Often the quotes are stored in an external file, but if the corpus is relatively small - a dozen entries or less - it’s more efficient to store them directly the page, within their own script:
In this tutorial, we are going to create a Shopping Checkout Form using HTML, CSS3 and a little bit of jQuery. We’re going to use Google Fonts for this tutorial, specifically Montserrat.
This tutorial will cover how to animate items in Paper.js. Later sections of the tutorial will also cover image manipulation and how you can manipulate the colors of individual pixels. The library also enables you to create rasters from vectors which will be covered in the end.
The foundation of async functions is Promises. That’s why understanding the latter is crucial for understanding the former. Especially when connecting old code that isn’t based on Promises with async functions, you often have no choice but to use Promises directly. For example, this is a “promisified” version of XMLHttpRequest...
Today we continue our lessons about jQuery Mobile. In this lesson we will look at examples of jQuery Mobile initialization, creation of pages, event handlers, page transitions and other.
The ready method was implemented in jQuery to execute code when the DOM is fully loaded. Since it executes the given function when all DOM elements are available, you can be sure that trying to access or manipulate elements will work. Before jQuery 3.0, the typical usage with a anonymous function looked like this:
There is a global tool variable that only exists in scripts which contain handler functions to interact with either the mouse or the keyboard. This variable gives you access to properties like minDistance, which is the minimum distance after which the mouse can again fire the onMouseDrag event, since it was last fired. Similarly, the property maxDistance allows you to specify a maximum distance after which the onMouseDrag event needs to fire again. Paper.js also has a ToolEvent object.