In this tutorial, EJ Hassenfratz will teach you how to create a wax type using the Collision Deformer and Subsurface Scattering in Cinema 4D.
In this tutorial, Mike Batchelor will teach you how to render a TurbulenceFD simulation using the Cycles 4D render engine in Cinema 4D.
In this tutorial by EJ Hassenfratz, you’ll learn 5 ways that will drastically speed up your Ambient Occlusion rendering in Cinema 4D.
Sometimes you don’t need a complicated setup, simulation or process to get a great result. Take this example. Drunk PandaBeer takes a snapshot of his process for creating an organic vortex animation. The shape and animation is similar to what you would see with a twister or tornado.
In this tutorial, EJ Hassenfratz will teach you his technique to an expressive, bouncy animated cursive logo in Cinema 4D and how to use it in a 2D workflow. Using Spline Wrap to create a stylized cursive logo Applying interesting variable speed animation to the logo resolve How to use the Jiggle Deformer to add expressive, dynamic movement Using this technique for use in a 2D workflow using After Effects and Cineware Adding animated boil to animations using ‘Boil It’ for After Effects Discussing other use cases like shoe laces & headphone cords
Here, C4D artist Shawn Astrom, walks through the latest Alpha build of Corona. If you have interest in other renderers, you might want to take a look at the video. Shawn shows off rendering with Corona Render in C4D with some examples. Shawn also notes that Corona is easy to use, beautiful, and will have a great price point when complete. You can download Corona Render for C4D alpha, free to use, even for commercial projects. This build supports Cinema 4D R14 to 17 and will expire after the commercial version sees a release.
In this step by step tutorial, EJ Hassenfratz will teach you 5 different ways to create cel shading in Cinema 4D and Cinema 4D Lite. An intro to the Sketch and Toon effect How to use the Sketch and Toon Cel Shader Use a 2 light setup to turn your entire scene into a 2D cel shaded composition
Ever wonder how to sync wheel rotation with a track system, like a conveyor belt to tank tracks? Well, in Cinema 4D it’s a matter of using the Mograph Cloner, Xpresso, and some maths. Shane Benson covers one method for syncing wheel rotations with a track system, where the concepts covered can be useful for a lot of different tasks.
The tutorial uses Entagma’s (freely available) plugin for Cinema 4D, to create interesting patterns based on Delaunay shapes. The Dual Graph plugin lets you make a more “cel-like” voronoi structure by computing the dual graph of the Delaunay tessellation. The plugin will finds the center of the original triangles and then will connect them, to form new polygons.
This tutorial walks through creating a phospholipid bilayer, or Cell Membrane in C4D. The tutorial covers using some modeling techniques, and of course mograph and dynamics. Part two covers lighting, shading and compositing in After Effects.
In this tutorial, Don Mupasi of Motion Squared will teach you how to create an infinite looping animation in Cinema 4D and composite it in After Effects.
In this tutorial, we’ll be creating a a jiggly voronoi pattern using the Dual Graph plugin, Particle Forces and the Jiggle Deformer in Cinema 4D. Finally, we’ll take a look at how we can use Vertex Maps to mask shaders and finally render in C4DtoA.
In this tutorial by Dope Motions, Nikhil Pawar will teach you how to create perfect ambient occlusion inside of Cinema 4D in some quick easy steps.
What exactly is a Thin Film Shader? Like the name suggests, it can easily render phenomena such as oil slicks, finger prints, realistic bubbles or other oily residue, by rendering accurate incidence angles for it. If you watch Jonas Pilz’s quick tip that shows how to create soap bubbles in C4D by using the Thin Film Shader in R18, you will notice how easy it is to use.
3D modeling can be about simplicity or complexity. It’s sometimes to even understand which things fit into either of those categories… That is, without any forethought and planning. Take for example, weaving 3D baskets. At first glance, it seems like that would be a difficult thing to model in 3D, but that isn’t necessarily so.
Learn how to model a wicker basket and a blanket in Cinema 4D.
In this tutorial we go over the basic idea of how to block out the rim and spokes of a wagon wheel. We utilize the array object and reset PSR command in the tutorial to quicken the process.
It almost can be explained as a generative effect, where a single sphere mesh is used in C4D, which will then push out other smaller spheres. The system works by using the Cloth tag along with the attractor to push out other spheres from a single mesh. Stephen uses a modified Xpresso setup from Florian Thamer that could make a vertex map based on velocity, switching it to use position instead. In the end, it all works out to be a pretty neat effect.
In this tutorial, we’ll take a look at how to use the cloth tag along with the attractor to create a generative effect similar to a stress ball in Cinema 4D.
In this tutorial, we’ll build a machine that generates random lottery numbers – 6 unique integers in the range 1 – 59, sorted lo-hi using Python in Cinema 4D.