Exploring the C++ Generics Programming Model
C++ generics provide a powerful way to create an extensible design with the help of templates. The primary motivation of any generic model of programming is that it enables the programmer to develop components that provide easy and seamless transition from the design to the application code. It also better expresses design intention and highly supports the reuse of design structure with minimal recoding. A sense of the generic pattern also can be achieved through other means, such as polymorphism and virtual classes, void objects, and so forth, which simulate a flavor of generics by providing multiple service with a single interface, but they are quite different from templates.
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In this article we will look at the basics of generics. Generics is a mechanism offered by the Common Language Runtime (CLR) and programming languages that provide one form of code re-use and algorithm re-use. Generics is a mechanism offered by the Common Language Runtime (CLR) and programming languages that provide one form of code re-use and algorithm re-use.
When I was still a C# rookie, I remember being intimidated by generics. If I was capable of time travel, this is the article I would like to send back in time to myself. In other words, this article is aimed at beginners, and hopefully it demystify generics for a lot of people starting out with C# out there. I am going to start extremely simple, and slowly ramp up the complexity.
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