Simple Meshing - Part 1
I wanted to write this guide to show you how much you can do with 3D Studio Max. You can easily get lost in this program with its nearly limitless options. This guide will cover a few simple ways of creating an object. It covers the basic, simple steps used to creating more complex Meshes and Textures. Since this is a guide on Simple meshing, UV mapping and textures are also covered. For more detailed guides, continue on to part 2 and 3 of this guide.
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In part two of this tutorial series Shawn Hendriks will take you through creating a simple flip animation using simple tools in 3ds max and also how to write a simple maxscript to automate that animation process.
Here’s my last tutorial for this year – a ‘bambi’ chair for kids! It’s pretty simple to make and the most time consuming part is making the furry seat. I’ve split this tutorial in 2 parts: 1st part covers the basic modeling, 2nd part deals with the fur and materials.
This is the fourth tutorial in my four part series dealing with character animation. These tutorials are targeted for beginners wanting to learn the basics of modeling, uvw mapping, texturing, rigging, and creating a cute 3d monster. In this fourth part we’re dealing with character rigging. You’ll learn the basics of using the Morpher and Skin modifiers to manipulate and deform a simple character. Character rigging can be a tough subject for beginners but I’ll do my best to keep things as simple as possible.
In this two part tutorial on creating a pinbox model, I will show you how to go about modeling the main item from the frame to the pins, then I will conclude with showing you all how to animate it in part two. So let’s get down to it.
In this tutorial series Shawn Hendriks will be taking you through a number of simple techniques for animation the creation of objects in 3ds max. In part 1 we will look at simple keyframing techniques for transforms and visibility as well as the use of free form deformations. These tutorials are designed for people already relatively familiar with 3ds max but just starting to dig more into the animation side of things.
The purpose of this tutorial is to show you how to create a simple light setup that simulates the shadow part of global illumination and casts nice shadows on a plane for web graphics.
In this part of the tutorial, we will learn how to unwrap the low poly fire extinguisher model. UV Mapping is a major part of the video game pipeline, as many different things depend on it. A perfect unwrap is the combination of various tricks and techniques, which we will go over now.
I have made a simple scene. I have put three objects with some distance between each other. Press Ctrl-C to create a camera in the perspective view. With the teapot selected, do a right click and select Object Properties...
In this part of the tutorial I will cover how to import and visualize your model in UDK (Unreal Development Toolkit
This is the second part of my latest tutorial and I will explain how to texture the soccer ball that we have made earlier. First, make that simple shape like on picture (I showed you in previous tutorial).