3DS Max Tree Tutorial
In this tutorial I will show you how we can create abstract trees with a similar effect to tree's found in introversion's game Darwinia.
Thank you for taking the time to report an issue.
What's wrong... Please write below.
This tutorial takes you through the steps of modelling and sculpting a tree in 3DS Max and Mudbox. This tutorial is the result of my research and some experimentation and is aimed at animation and games CG artists looking for a way to create bespoke trees. As much of my experience is in pre-rendered CG rather than interactive – I’d not used techniques such as baking and rendering to texture – but I’ve realized they could be extremely useful to animation artists.
In this tutorial I will explain how to model a palm tree from start to finish. I use 3DS Max and Photoshop as the software. However the steps in this tutorial can be followed by most 3D applications.
In this tutorial you will learn how to create real looking tree models in 3ds max. This tutorial is an hour long and takes you step by step through how to model and texture a pine tree.
In this 3ds Max tutorial we're going to create a 3d snow scene. The focus will be the snowy hills, snow on the branches of the tree, and snow flakes flowing in the air. Additionally we'll learn about using fog, simple lens effects, and creating soft shadows. I'm using 3ds Max 2010 but many older versions should work just as well.
In this tutorial, you will be learning about the User Interface of Autodesk 3ds max. I notice that when people start learning the 3ds max, they don’t take time to understand the user interface which is highly recommended. They just learn some very basic tools and jump into modeling, but before getting into any subject, you should have basic knowledge of the 3ds max user interface and terminology. This tutorial will teach you about the user interface and the terminology regarding the elements of the 3ds max.
In this tutorial by Ragdoll Studios, we’ll take a look at how to populate a tree with leaves in 3ds Max using Particle Flow and Vertex Paint.
In this video series we’re going to model and render a real product chair made by B&B Italia. We’re going to built it using blueprint reference images. We’ll be using 3ds max and corona renderer for this tutorial project. This tutorial is intended for intermediate level of 3ds max users. For those of you who new to 3ds Max and need a good starting point to learn 3ds max and more advance stuff with Corona rendering engine...
This is a series of three video tutorials that takes you through compositing a simple scene that has been rendered from 3DS Max 2011. The tutorial doesn't cover the steps taken in 3DS Max how ever and may be added to this tutorial in the future. At this time it will assume that you are comfortable with setting up render passes and render elements to be able to split each of the needed elements that are needed.
In this 3ds Max tutorial we're going to create colorful 3d birthday balloons and render them with Mental Ray. This is a fine example of the power of 3ds Max. With just a few standard primitives and modifiers you can get believable results fast. I am using 3ds Max 2010 but this should be doable with many older versions as well.
In this tutorial we’re going to create an abstract background image in 3ds Max. It seems that bokeh backgrounds have been extremely popular during the last few years so we’re going to create one as well. There are many Photoshop tutorials available, but here I’m going to show you how to create bokeh background in 3ds Max. I think 3ds Max is perfect for creating abstract backgrounds because of it’s parametric nature. It’s really easy to change everything with parameters. I’m using 3ds Max 2011, but many older versions should work as well.