In this video we will see how to use the Vray displacement mod as well as fixing the issues that come up with using it.
In this two part tutorial we will go over how to model this type of faucet in 3ds Max
In this tutorial, I'll show you how to show a still image of hut being destroyed by storm using Photoshop, 3ds Max and After Effects. I'll show how to create secondary animations of torn cloth, debris, dusty wind etc to add the feel in the scene. Using these techniques, you'll be able to turn any still image into a beautiful live action scene.
In this tutorial, you learn to export 3ds Max’s Populate characters to Stingray, so you can enrich real-time scenes with live animated characters.
Although the most popular pipeline to track a live action scene is to work in a dedicated 3d tracking system like Boujou, PF Track, Syntheyes and then export the camera to 3d application. In this tutorial, I will show how to track a live action scene in After Effects and then exporting the camera data to 3ds Max.
In this video, we go over the V-Ray sun and sky system, the different sky models, and the parameters that allow for fine tuning the sun and sky.
3D artist Alex Sheludchenko walks through hard surface design in 3D coat, creating some sci-fi elements. 3D Coat is an amazing tool for sculpting, UV and retopo work It is inexpensive and packed with some really high-end features, so anyone can add it to their pipeline. Sometimes, the fact that 3D-Coat is a voxel sculpting application, the fact that 3DC is an amazing tool for hard surface design. The toolset is really simple to use, allowing you create quickly, using only a few tools.
This tutorial will show you how to use smart objects and layer styles to create a 3D, retro, glowing text effect. Let's get started! Create a new 800 x 600 px document, click the Create new fill or adjustment layer icon at the bottom of the Layers panel, and choose Solid Color.
Open 3ds Max. Create a GeoSphere in the perspective viewport with the Radius as 50 and Segments as 20. Open the Modifier List and apply Displace modifier onto the geo sphere...
In this multi part tutorial series, I'll show step wise how to make a giant robot in 3ds Max. I will do unwrapping and apply realistic metallic texturing and lighting to the robot model. It will be then rigged using the bone system in 3ds Max and after that I'll animate it. The live action footage will be then tracked in Boujou and after animation, I will composite all the materials in After Effects.
It is amazing to me how HitFilm has some really great ideas and workflows behind it. It’s and editor, it’s a compositor, it has effects that are built for work, it has one of the most impressive particle systems, and it has a true 3D environment. This gives you a great 3D workflow while compositing. All of this, for the price of what a single seat of Trapcode Particular costs for After Effects. Seriously.
In this article, I'll come back on the processes I used to create my 2016 self portrait: meshes modeling, elements texturing, compositing and rendering. If you've seen any of my past projects then you may know that I come from Alsace, a French region next to Germany; it is one of my biggest sources of inspiration.
This tutorial will take you through the process of creating a single asset and presenting it in a way ready for your portfolio. You will be guided through the modeling and texturing, and also how to author PBR (physical based rendering) maps which will ensure the asset is ready for the next generation of games. I will be using 3ds Max for the modeling and UVing of the asset.
V-Ray 3.3 significantly changed the way that the sampling algorithm works. If you were familiar with older version of V-Ray, you remember the amount of tweaking and adjustments were commonplace. This is no longer the case. It has changed so much that initial Sampling lesson of Grant Warwick’s Mastering V-Ray course, is no longer relevant.
learn about how to create individual grass strands with Debris Maker 2 script, and then we will scatter the geometry with the help of Forest Pack Pro.
You will find useful optimization techniques for beginner and intermediate 3ds Max users. If you are an advanced user, you probably already know most of them, but you still might find something new here. There is a saying, you don?t know what you don?t know! Who will benefit from this guide? This guide is for every 3D artist who has had an unpleasant experience with high resource usage when rendering a project locally or on a network.
Retopology is the process in which you have a pre existing high density detailed mesh, and on top of that mesh you build a new mesh with clean geometry. This is widely used in gaming models where you want to have all the details from your sculpt into the game engine, or another place would be in Photogrametry or even when you go ahead and download a free 3D model that you like but it has crappy geometry that really doesn’t work with your scene.
In this tutorial, I'll show how to create a realistic spider web in 3ds Max using inbuilt tools and simulation techniques. Later I will composite the spider web simulation in After Effects to make it look much convincing.
To create believable night city visualization, we need to follow some rules of photography. One of them is maintaining "realistic" shutter speed. In the night, when there is small amount of light, we make photos with longer exposure times to avoid noisy images. One side-effect of this is that every moving light source becomes blurred. It is the most prominent effect when shooting night streets - red and white car lights become smudges. How can we create such effect in our visualizations?
In this tutorial we will show the procedure of making a grassy field in order to enhance realism in our exterior architectural visualizations. Therefore we will first model and texture the 3d grass blades and afterwards use a “Scatter Plugin” to randomly distribute the single blades of a large surface. With this technique you can create super realistic grass and lawn for your next exterior architectural rendering project.