Math and Physics Adobe Flash Tutorials
Calculating Factorials in Flash
Learn how to calculate a factorial in flash with this easy tutorial.
Creation of a pendulum with dynamic parameters in Flash
This is a tutorial demonstrating how to use math to simulate the movement of a pendulum, until it stops, taking advantage of two elementary mathematical functions, which is "sine" and "power", with the possibility to dynamically vary the parameters that regulate the movement of the pendulum.
Mass Collision Detection
The goal of this tutorial is to demonstrate an efficient way to detect collisions between multiple instances two movie clips.When you're finished with this tutorial you will understand an efficient method for detecting collisions between multiple instances of one movie clip and multiple instances of another movie clip, and be able to apply that knowledge.
Creating Eyes That 'Watch' The Cursor Flash tutorial
This tutorial, we hope you can learn somthing about Flash interactivity from it! This tutorial is split into three parts: The Movie Guidelines for setting up the movie, ready for adding our actions. The Good Stuff Here we work through the script that will generate the mouse interaction. Advanced Use Here i discuss some other ways that the skills taught in this tutorial can be developed to create more complex projects.
Conversion of Number Systems
This tutorial will teach you how to use flash actionscripting (probably flash 5) to convert between the different number systems (decimal, binary, octal, and hexadecimal). You will know how to use and invoke functions (important feature in flash 5), how to use arrays, and how to exploit literal strings in the hexadecimal number system.
Simulating Gravity (Or Any Attractive Force)
This tutorial shows you how to simulate an attractive force like gravity between two objects like planets.
Fresh Fruit for Rotting Vegetables
Some basic inertia techniques - position, scale, and rotation... intermediate knowledge of actionScript is required.In this tutorial, we're going to be creating an object (i used an apple), that will randomly resize, move, and rotate when a button is pressed. all using some simple deceleration code to give things a nice feel.
Vectors to Speeds
This tutorial is about how to disassemble a force, direction vector in to x speed and y speed for moving a symbol. This will be useful if you have a symbol that you want to propel at a specific speed at an angle that is not perfectly along the X or Y-axis.
Making objects follow the mouse
you can get it to follow the mouse around the screen, like a child who can't take a hint.

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