3 base classes for a Java game programmer Java / Miscellaneous
This article describes a system of three classes I wrote for making Java games. You may use them for learning or for making your own games. You will only
need to extend one of them, while the classes I wrote handle input (by listening to it, and informing your class whenever an input event happens) and output (by asking
your game class for what to paint on the screen).
Synchronization Java / Miscellaneous
This tutorial describes: Why Synchronization, What Is Synchronization, Synchronization Support in Java, Synchronization Sample Program.
Log4j tutorial with Tomcat examples Java / Miscellaneous
This tutorial explains how to set up log4j with email, files and stdout. It compares XML to properties configuration files, shows how to change LogLevels for a running application. Furthermore, we explain best practices on logging and exception handling.
A Closer Look at Methods Java / Miscellaneous
A method is a set of statements grouped together to perform a specific task. It is written to define the behavior of an object or a class. In object-oriented programming, a behavior is referred to as a message that one object sends to another object. Behavior is the only way by which an object can do anything.
Programming a Paint Brush in Java Java / Miscellaneous
This program will help you enhance your mouse event concepts in Java. As the title indicates you will be playing with a brush after you go through the tutorial.