Mouse Input Win32 API C and C++ / Grapics
This tutorial will explain how to accept mouse messages. Graphical user interface accepts Keyboard and Mouse Inputs, in this tutorial u wll learn about mouse messages.
Check Box Win32 API C and C++ / Grapics
In this tutorial u will learn about Check Box Control in window, How you can make them and How u can Control, all included in this tutorial.
DirectX Programming C and C++ / Grapics
A tutorial to help C++ programmers who are new to DirectX get acquainted with the libraries, in particular DirectDraw and DirectInput.
The VGA Training Program C and C++ / Grapics
This tutorial will teach you how to create some graphics over C++ and Pascal. It requires some programming knowledge.
The Basics of 3D rotations C and C++ / Grapics
The purpose of this tutorial series is to explain the math involved behind rotating points in three dimensions. It will start out by describing how to use a rotation matrix to rotate a point over the Z-axis, simply because this is the easiest rotation to visualize and implement. It's just like a clock hand going around. Then, the tutorials will move on to give you the matrices for rotation over the x and y axes, tell you how to use them, and then give you a matrix which will allow rotations around an arbitrary axis.
Rotation Matrices C and C++ / Grapics
Tutorial that you know how to perform matrix multiplication. I don't care to explain it, and it's available all over the Internet. However, once you know how to perform that operation, you should be good to go for this tutorial.
Introduction to OpenGL C and C++ / Grapics
you'll be introduced to the wonderful world of OpenGL. OpenGL is a fairly straight forward -- although at many times confusing -- concept. OpenGL gives the programmer an interface with the graphics hardware. OpenGL is a low-level, widely supported modeling and rendering software package, available on all platforms. It can be used in a range of graphics applications, such as games, CAD design, or modeling (to name a few).
The WinMain procedure C and C++ / Grapics
Every Windows programming needs a main entry point. That being said, you may be wondering what this entry point is. The main entry point for any Windows program is called WinMain. The function prototype for WinMain is a little confusing at first, but as we continue to work with it you'll notice it becomes much easier to understand. Well. we've told you what it is; now were going to show you! Here's the prototype for WinMain:
WGL and the Wiggle Functions C and C++ / Grapics
The simple fact that OpenGL is only a graphics API means that any user interaction, or things like screen and window issues needs to be handled by the operating system. Most operating systems come with a set of extensions that tie OpenGL together with user interaction and window management. This tends to make our lives a little bit easier, but only if we know how to take advantage of this option. In Windows this set of functions are called the wiggle functions. Each of these functions is prefixed with wgl.
Getting started with OpenGL C and C++ / Grapics
In this lesson I shall introduce several functions and show you actual OpenGL rendering in a program. Prior to showing you the code, however, I want to go over a few things with you. This will give you a better understanding of what is going on when you do see the code, so you don't stare at the screen wondering what you're looking at. So, on with the show.
Projections C and C++ / Grapics
In this tutorial we will learn about Projections and even put them to some simple use to see them in action. Some of you may have realized that weÕve used projection transformations in code before, and your right, we have. The difference is now we will discuss how they work, and then demonstrate these concepts.