Pendulum Effect Adobe Flash / Math and Physics
This is a tutorial demonstrating how to use math to simulate the movement of a pendulum, until it stops, taking advantage of two elementary mathematical functions, which is "sine" and "power", with the possibility to dynamically vary the parameters that regulate the movement of the pendulum.
Displaying Fractions Correctly Adobe Flash / Math and Physics
Im trying to create a function that will displays fractions in a textfield in the correct format, because 1/4 or 1/2 isnt being accepted by e-learning people as the correct way to display a fraction. So to do this dynamically learn this tutorial.
Physics in Flash - Gravity Adobe Flash / Math and Physics
Every story has to start somewhere, and in this story we begin with our good friend Sir Isaac Newton. Newton's theories have been, and are still the primary theories studied to understand the way things happen around us. In this series of tutorials we are going to explore various aspects of physics and how they can be represented in your flash applications. We begin with gravity.
Flash Physics Study Adobe Flash / Math and Physics
Gravity and collision models have significant applications to Flash. They can be used in game design, movies, or simply just as models. In this article, I'll explain how to create a simple implementation of gravity and collision using the trusted bouncing-ball model.
Creating a Simple Calculator Adobe Flash / Math and Physics
Learn how to create a simple adding and subtracting calculator using the input and dynamic text fields in Flash. Before beginning this tutorial you should know how to create Movie clip and Button symbols.
Bouncing Ball Adobe Flash / Math and Physics
This tutorial will show you a neat bouncing ball with trails. This also demonstrates the nice application of physics.