Lighting 3ds Max Tutorials
This category covers the following topics: Placing and adjusting photometric lights, Using exposure control, Adjusting meshing parameters,
Controlling color bleed and reflectance, Making materials act as lights and more.
How to Create Really Cool Light Effects
In this tutorial, you will learn how to create an awesome Light Effects using 3DS Max, Photoshop and some tricky methods.
Sunlight effect
A useful tutorial which we are going to learn how to create 3d sunlight effect using 3d Studio Max.
Vray water material
Basic Vray material tutorial, learning you how to create realistic water material in Vray.
Vray Basic HDRI
The basic stuff in Vray. You will learn how to use HDRI and have very realistic render. HDRI image you can find in tutorial.
Vray Color bleeding
With this tutorial learn the basic stuff in Vray. This time will show you a couple ways to get rid of the color bleeding in Vray.
Using VRay Global Illumination GI (Realistic Lighting)
Learn how to use VRay's Global Illumination to create realistic looking lighting for a scene.
Radiosity Simulation
This tutorial will teach a few tricks to simulate radiosity. That means that this isn't REAL radiosity it's just a way of faking it.
Filter Colors
The filter color of the standard material is very fun to play with. With this you can create anything from standard glass, to infrared film and realistic filtered light for stage shows.
Creating Simple Global Illumination in 3ds Max
This tutorial to show a quick and simple way of achieving this look in 3d Studio Max.The tutorial covers setting up a basic test scene,Adding lighting,tweaking colors and settings.Rendering with scanline, Then MentalRay using Global Illumination and Final Gather.
Lighting and Shadow Basics-Part 1
Ambient light is one of the most important parts of creating a realistic rendering becuase it sets the time and mood of picture that you are trying to create.
Lighting and Shadow Basics - Part 3
The skylight may have the most effect on the entire atmosphere color if the openings are big or it may be the color of the objects in the room.
Lighting and Shadow Basics - Part 2
Area lights cause specular scattering on objects and blend with its diffuse area, creating a very soft look with beautiful soft shadows.
Lighting and Materials
This tutorial will show you how to setup the lighting scene in 3D Studio Max for rendering using Brazil render.
Making of a Robot step 3: Light and Cameras
This is the third stage of the complete Robot tutorial wich will lead us to a nice animated robot. Today lights and cameras.
Occlusion pass guide
In this tutorial I will try to cover everything you need to know about occlusion pass in 3 simplified parts.

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