Modeling a brake rotor - video tutorial 3D Studio Max / Modeling
This 3D Studio MAX video tutorial shows you how you can use various modeling techniques to create a cross-drilled, slotted solid non-ventilated brake rotor. These include using donut, circle, and rectangle shapes, the Array Tool, Bend modifier, basic poly-modeling, smoothing groups and much more. As always in 3D Studio MAX, you can do things differently and still get the same or similar results. The reason I picked several different techniques is to give this tutorial some more 'content' than just showing how to model a brake rotor.
Modeling a Plunger 3D Studio Max / Modeling
This tutorial shows various quick modeling techniques including Line spline shapes, Lathe modifier, Smooth modifier, Editable Poly, Snap to grid, and more, to create a plunger. Since every step is shown in the video, from an empty scene to a rendered version, this tutorial is very suitable for beginners who know absolutely nothing about 3D Studio MAX yet.
Modeling a car 3D Studio Max / Modeling
This tutorial is complex from the point of view of modeling, because the user will pass thorough different techniques like surface tools(spline modeling), mesh edit (polygonal modeling), mesh smooth. This tutorial is not recommended to beginners, although they will learn some useful tricks from here. The tutorial is entirely conceived in 3D Studio Max 3.0 but is compatible with newer versions.
Modeling A Cowboy Hat 3D Studio Max / Modeling
This is a really BEGINNER tutorial on modeling Cowboy Hat. Modeling time is about 10-20 min tops. So, if you are willing of learning Rhino you should refer to this tutorial.
Polygon Modeling: 2 - Vertex Sub-Object 3D Studio Max / Modeling
In this tutorial, I will try to explain all options available when modeling in the vertex sub-object. It may look like just a long list, but I'll will try to explain when a certain modeling action in the VSO is useful and give examples of when you could use it.
Modeling a car tire 3D Studio Max / Modeling
In this tutorial you will creating tires and they all use a similar technique in which a small section of the tire is modeled in detail.In this video tutorial however, you will learn a fairly quick method to create a fairly detailed tire by using simple extrusion techniques on a cylinder.
Mapping, Unwrapping and Texturing 3D Studio Max / Modeling
In low-poly modeling, unlike high-poly modeling, the little details are added with texture work instead of modeling. Before a model can be textured it has to be "prepared" for texturing first, in other words it need to be UVW mapped and unwrapped.