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C and C++ Getting Started
Introduce the concept of variable.
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C and C++ Getting Started
User-Defined Types
C and C++ / Getting Started
The data types we used in the previous lessons for our variables were directly recognized by the C++ compiler. For this reason they are referred to as built-in types. Those data types are convenient in most scenarios. Sometimes you will need to expand on these types. The C++ language provides you great flexibility on re-defining these existing types or re-defining new ones. Learn: The Type Definition, Constant Values, Macro Definition of a Constant, User-Defined Constants, Built-In Constants and more.

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C and C++ Getting Started
Understanding C++ data types II
C and C++ / Getting Started
Part II of the small book that teaches you the C++ data types. Even if you have an IQ under 25 you will can understand and use the data types. In this part you will see an important aspect of data types... signed and unsigned.

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C and C++ Functions and Classes
C++ Function Templates
C and C++ / Functions and Classes
C++ Function templates are those functions which can handle different data types without separate code for each of them. For a similar operation on several kinds of data types, a programmer need not write different versions by overloading a function. It is enough if he writes a C++ template based function. This will take care of all the data types.

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C and C++ Getting Started
Understanding C++ data types I
C and C++ / Getting Started
A small book for those beginners in C++ or even in programming who didn't understand C++ data types. This is meant to be a patch to other books, that cover the basics of C++.

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C and C++ Getting Started
Understanding C++ data types III
C and C++ / Getting Started
This is the third part and the biggest of the small book named 'Understanding C++ data types'. This part covers the 'integer' data type.

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C and C++ Getting Started
C++ Support for Code Writing
C and C++ / Getting Started
We have been introduced to declaring variables using specific data types. After declaring a value and initializing it, you may want the value to change type without redefining it. This is required in some cases where you already have a value, probably produced by one variable, while another variable declared with a different data type. This means that you would need to convert a value from one type into another type. For example, you may have declared a variable using a double data type but you need the value of that variable to be used as an int. Transferring a value from one type to another is referred to as casting.

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C and C++ Miscellaneous
Data Structures
C and C++ / Miscellaneous
We have already learned how groups of sequential data can be used in C++. But this is somewhat restrictive, since in many occasions what we want to store are not mere sequences of elements all of the same data type, but sets of different elements with different data types.

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C and C++ Functions and Classes
Introduction to Classes
C and C++ / Functions and Classes
C++ offers three techniques of defining a new data type: a structure, a class, and a union. These are also referred to as composite data types. Learn: Object Creation and Access, Global Objects, Access to a Member of a Class, Type-Defining a Class, Class Forward Definition, The Access Levels of a Class, Initializing Each Member of a Class, Initializing an Object as a Whole, Static Member Variables, Techniques of Creating a Classic C Styles Object, References, Constant Objects and more.

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C and C++ Functions and Classes
Classes (I)
C and C++ / Functions and Classes
A class is an expanded concept of a data structure: instead of holding only data, it can hold both data and functions. An object is an instantiation of a class. In terms of variables, a class would be the type, and an object would be the variable.

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C and C++ Miscellaneous
C# Version 2.0 Specification
C and C++ / Miscellaneous
C# 2.0 introduces several language extensions, the most important of which are Generics, Anonymous Methods, Iterators, and Partial Types. Generics permit classes, structs, interfaces, delegates, and methods to be parameterized by the types of data they store and manipulate.

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C and C++ Getting Started
Other Data Types
C and C++ / Getting Started
See other data types in c++.

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C and C++ General Development
Structures
C and C++ / General Development
Structures are a way of storing many different values in variables of potentially different types under the same name. This makes it a more modular program, which is easier to modify because its design makes things more compact.

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C and C++ General Development
Linked Lists
C and C++ / General Development
Linked lists are a way to store data with structures so that the programmer can automatically create a new place to store data whenever necessary. Specifically, the programmer writes a struct or class definition that contains variables holding information about something, and then has a pointer to a struct of its type. Each of these individual struct or classes in the list is commonly known as a node.

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C and C++ Functions and Classes
Object Construction and Destruction
C and C++ / Functions and Classes
In order to further customize the behavior of an object, you should make sure that it completely controls its member variables. An object should "know" what kind of values its variables hold and what values are not acceptable. As a starting point, when calling an object from another function, you should know what value a particular member is holding, before performing any operation. To solve this problem, one solution is to provide a special function that would initialize the member variables.

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C and C++ General Development
Binary Trees: Part 1
C and C++ / General Development
The binary tree is a fundamental data structure used in computer science. It is a useful data structure for rapidly storing sorted data and rapidly retrieving stored data.

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