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3D Studio Max Textures
This tutorial will teach you how to use the UVW mapping texture technique in 3DS Max in order to be able to apply complex textures to your created models.
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In this tutorial we will learn about Unwrap UVW modifier and pelt mapping. We will not only explore simple mapping like Planar or Cylindrical, but also the more elaborate technique called Pelt Mapping. This technique seamlessly wraps texture around the object.

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In this tutorial we will learn about Unwrap UVW modifier. We will not only explore simple mapping like Planar or Cylindrical, but also the more elaborate technique called Pelt Mapping. This technique seamlessly wraps texture around the object.

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You may have noticed that some companies have positions just for dedicated texture mappers. Texture mapping can be very complicated, as it should be, but everyone has to start somewhere.Everything is discussed to the Material Editors main points, how to apply textures, and how to use the UVW Mapping gizmo.

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Using UVW Mapping Texture Technique in 3D Studio Max
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Apply complex textures to your models.

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In this tutorial we will examine some features of the planar mapping. Planer is the default mapping coordinates when you apply an uvw modifier to your object in 3d studio max.

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This tutorial will teach you a couple of methods to use to texture your objects in 3D Studio Max. Texturing an object is understood as the process of adding skin and colour to an object. We are going to use UVW and Unwrap UVW Maps to texture our objects in this tutorial.

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In low-poly modeling, unlike high-poly modeling, the little details are added with texture work instead of modeling. Before a model can be textured it has to be "prepared" for texturing first, in other words it need to be UVW mapped and unwrapped.

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This tutorial explains how to map a car, but giving each part a UVW map and map channel.

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In this tutorial we will learn about displacement mapping. We will create earths moon using displacement mapping.

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In this tutorial, I will demonstrate how simple and precise UVmapping can be using DEEPUV. This is the first tutorial I make because I don't want to see my friends siting for hours to days on end dragging UV points and merging chunks together just to get a stretched and overlapped result. I will try to simplify the steps of UV mapping as much as I can so that beginning users can benefit from this tutorial too.

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Unwrap modifier
3D Studio Max / Getting Started
Unwrap is a really under used tool that can make mapping easier and tidier. This tutorial isn't intended to be an advanced mapping tutorial, more of an introduction to this modifier for you to expand upon.

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After long summer break, Eumel3d completed the third part and an EXCLUSIVE animation of an upcoming series of 3ds max tutorials which will blow your mind. In this part you will get a short introduction to the basic box-modeling techniques. And you will learn how to texture a "complicated" object using the modifier UnwrapUVW and the tool Normal Mapping...

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3D Studio Max Textures
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In this tutorial I will show you how to create a really nice, realistic wood texture which you can later use to texture 3D models.

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Here's some tricks when it comes to mapping your model.

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You can use this on pretty much any object, so you can get a guy melting away or whatever you want if the mapping coordinates are set up propperly.

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