ActionScript 2: applying theory to a game prototype Adobe Flash / Games
In this tutorial we will give you an example of how to use classes to define extensible datatypes that help you better organize your code in a game project.
For the sake of simplicity the game in question is a basic pong-like game where you move a green "paddle" with the mouse trying to keep the red ball in the playfield.
Flash game creation tutorial - part 1 Adobe Flash / Games
This is a quite long tutorial, so I decided to split it in pieces.
It started as a didactic example about flash game creation.First of all, I got inspiration from Ball Revamped series (do not remember the link, search it on Google), but I'll add a lot more features.
Create a flash draw game like Line Rider - part 2 Adobe Flash / Games
In this part I'll explore how to detect collision between a ball and the line.
Please read part 1 if you didn't already.
You may say: "hey, I don't want a ball, I want a car!!". There's no problem, you will learn everyting, I will explain, during next tutorials, how to insert complex objects, but the basics are the same for every collision.
Collision Detection Adobe Flash / Games
Learn how to make a basic maze game with collision detection. Collision detection is useful in many different game type scenarios and is easier than you might think. The Collision Detection ensures that the Blue Ball (or Player) does not cross the red lines of the Maze.
Building a Text Game Adobe Flash / Games
In this tutorial hopefully I will convince a few people to add some text games to the web using Flash. I've used various other bits of software which claim to be fantastic and sell themselves on
'you don't need to know code to make a text game'. However they all take so long to learn to use and are very limited,
whereas using Actionscript means you can build the game with endless possibilities. Check out the attached .fla file
to see what a couple of rooms in the final game will look like.
Flash game creation tutorial - part 4 Flash tutorial Adobe Flash / Math and Physics
Knowing the direction of the player may be very useful if we decide to add some special features to our game.
Always remember that it's useless to make a simple clone of a game. If you decide to inspire yourself to an existing game, add some new features, or people will ignore your work.
Bouncing Ball Adobe Flash / Animation
Today we're going to make a simple bouncing ball using tweening and easing. It's a great beginner effect which can be completed in moments.
Bouncing Ball Adobe Flash / Math and Physics
This tutorial will show you a neat bouncing ball with trails. This also demonstrates the nice application of physics.
Flash Physics Study Adobe Flash / Math and Physics
Gravity and collision models have significant applications to Flash. They can be used in game design, movies, or simply just as models. In this article, I'll explain how to create a simple implementation of gravity and collision using the trusted bouncing-ball model.