Drag and Drop with Target Areas Adobe Flash / Interactivity
How to build a Drag and Drop interaction with Flash 4, which will check the 'Target Area' and respond with sticky behaviour or will put back the Draggable Object. You should be familiar with building MovieClips and the Actions Tab.Building the Draggable Objects,Building the Target Areas,Building Feedback,Scripting,And Beyond.
Drag & Drop / Swap Depths Adobe Flash / ActionScript
In this tutorial we are going to learn how to:
1. Drag an object
2. Stop dragging an object
3. Swap object depths
4. Set up a drop target
5. Make your object return to it's original location when it misses it's target
6. Make your object lock into place, when it hits it's target.
Target Paths Adobe Flash / Tips and Tricks
One of the best new features in Flash 5, is the easiest way the movies can communicate between each others, using dot notation, and absolute or relative paths. My intention is to demonstrates in a graphical/practical way how these target paths will looks like.
Dropdown Menu in Flash MX 2004 Adobe Flash / Navigation
Before using this tutorial it is strongly recommended to read "Creating basic buttons in Flash MX 2004" lesson as many things about buttons in this tutorial are not explained as good as they explained there.
Tell Target Action Adobe Flash / ActionScript
This is an action you must learn in order to enable communication from the current timeline to other timelines (movie clips).
Sliding Pages (MX+) Adobe Flash / Navigation
In this tutorial you're going to learn how to create a menu system with a sliding content.The pages slide horizontally and the target page eases out as it approaches the main window.
Sliding Pages Adobe Flash / Navigation
In this tutorial you're going to learn how to create a menu system with a sliding content. The pages slide horizontally and the target page eases out as it approaches the main window.
Advanced Crosshair Adobe Flash / ActionScript
Make a crosshair that moves with the mouse, and upon mouse clicking, the crosshair leaves a bulletmark on the target, along with a gunshot sound effect.