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C and C++ General Development
Structures are a way of storing many different values in variables of potentially different types under the same name. This makes it a more modular program, which is easier to modify because its design makes things more compact.
Related Tutorials
C and C++ General Development
Introducing Structs
C and C++ / General Development
A tutorial for beginners, offerring a look into C++ structures. How structures can be defined, created, accessed and what is their actual use. Includes example code.

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C and C++ Functions and Classes
Control Structures
C and C++ / Functions and Classes
A program is usually not limited to a linear sequence of instructions. During its process it may bifurcate, repeat code or take decisions. For that purpose, C++ provides control structures that serve to specify what has to be done by our program, when and under which circumstances.

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C and C++ Miscellaneous
Size of Structures
C and C++ / Miscellaneous
In this programming tutorial we will see that 2 structures with the same elements but with different arrange of elements make a different size of structure.

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C and C++ General Development
Arrays
C and C++ / General Development
Arrays are useful critters because they can be used in many ways. For example, a tic-tac-toe board can be held in an array. Arrays are essentially a way to store many values under the same name. You can make an array out of any data-type including structures and classes.

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C and C++ Miscellaneous
Data Structures
C and C++ / Miscellaneous
We have already learned how groups of sequential data can be used in C++. But this is somewhat restrictive, since in many occasions what we want to store are not mere sequences of elements all of the same data type, but sets of different elements with different data types.

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C and C++ General Development
Linked Lists
C and C++ / General Development
Linked lists are a way to store data with structures so that the programmer can automatically create a new place to store data whenever necessary. Specifically, the programmer writes a struct or class definition that contains variables holding information about something, and then has a pointer to a struct of its type. Each of these individual struct or classes in the list is commonly known as a node.

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