Related Tutorials
Using the Hit Test MethodThe Hit Test method is a new addition to the Flash environment and equips the movie clip (MC) object with the ability to test for collisions both within the movie clip and with another MC. In the above example we have the Hit Test method testing for a collision of two MCs.The MC object is what is more commonly referred to in flash 4 as the MC symbol. When you drag a MC symbol (or object) from the library onto your stage, you create an instance of the MC.
HitTest With Irregular Shapes
This is a tutorial on how to use the ActionScript function hit test with shapes.
Simple Hit Test for a wall
A really easy way to make sure an objecy can't leave the stage.
Implementing a hitTest array
This tutorial explains how to use an array for hit test purposes.
Loading Entire Text File into Flash
This one's simple. I came up with a problem whilst creating a hit counter for a website I was working on. I had a PHP script that would increment the number in count.txt when someone hit the URL, then redirected to the Flash page, and the hit counter would read the count.txt file and display the number. This code is actually really versatile for any type of text you would like to use.
Essential Coding For Flash MX 2004 Games
The actionscript for moving, and hit tests.
Draw lines in Flash CS3 using code.
In this tutorial we will draw using ActionScript code. It is a simple and fun tutorial. We will use our mouse to draw lines of different thickness and random color. You can test your drawing skills if does not look good from the first time clear and start again.
Drag and Drop Initiates Action Effect
In this Flash tutorial you will first create a symbol (object) that you can drag and drop around the screen. Next you will create a drop zone area that will cause the symbol (object) to react when it is dropped into the target area by performing a hit test. As always the completed source file is included.
Flash MX 2004 ActionScript Learning Guide
ActionScript is the scripting language for Macromedia Flash. It makes your Flash content interactive. ActionScript provides a more efficient way to do things in Flash, from creating simple animations through designing complex application interfaces. With the release of Macromedia Flash MX 2004 Macromedia introduced ActionScript 2.0.
Creating a Propellor Effect in Flash Using ActionScript
Creating a spinning animation is very simple in Actionscript, taking only a few lines of code. So since it is so simple, we will take this tutorial one step further and show you how you can allow your users to control the spin and the direction of the spin using their arrow keys.
Simple stopwatch in Actionscript 3
In this Flash tutorial you will learn how to create a simple stopwatch in Actionscript 3.0.
ActionScript for Newbies
ActionScript for Newbies Contents: ActionScript for Newbies, Starting with: What is ActionScript and what can you do with it? The ActionScript syntac, Variables, Using Functions, Operators, If...Else, Creating functions, Buttons, Array, Loops, ActionScript math functions, Movieclips and the dot syntax, Movieclip properties, Movieclip events, Drawing with ActionScript, Prototypes, The Debugger, Last Words.
Hit Counter using PHP & Flash
Learn how to create a hit counter in Flash with the aid of PHP.
Drawing lines in Actionscript 3
In this tutorial you will learn how to create a simple line drawing app in Actionscript 3.0 using the graphics class.
Flash Actionscript Programming Basics
There are currently 2 versions of Actionscript.Actionscript 1.0 (AS 1.0) is the version that works with Flash MX.Actionscript 2.0 (AS 2.0) is the new language that ships with Flash MX2004. Most items in these tutorials will cover both AS 1 and AS 2. Where there is a difference I will indicate it.Actionscript 1.0 will work with Flash MX2004 but Actionscript 2.0 will not work with Flash MX.
Flash Actionscript Programming Basics
There are currently 2 versions of Actionscript. Actionscript 1.0 (AS 1.0) is the version that works with Flash MX. Actionscript 2.0 (AS 2.0) is the new language that ships with Flash MX2004. Most items in these tutorials will cover both AS 1 and AS 2. Where there is a difference I will indicate it. Actionscript 1.0 will work with Flash MX2004 but Actionscript 2.0 will not work with Flash MX.
Hit Counter using PHP & Flash Flash tutorial
Learn how to create a hit counter in Flash with the aid of PHP.
Creating Simple ActionScript 2.0 Classes
A basic introduction to creating and using your own actionscript 2.0 class files.
Random Movement in Flash using Simple Actionscript
Learn how to create random movement in Flash using movie clips and simple actionscript.
Flash Actionscript 2.0 Programming Basics
This course is adapted from the book "C++ Primer" by Stanley Lippman.There are currently 2 versions of Actionscript. Actionscript 1.0 (AS 1.0) is the version that works with Flash MX. Actionscript 2.0 (AS 2.0) is the new language that ships with Flash MX2004. Most items in these tutorials will cover both AS 1 and AS 2. Where there is a difference I will indicate it. Actionscript 1.0 will work with Flash MX2004 but Actionscript 2.0 will not work with Flash MX.
How To Prepare, Test And Publish A Movie
In this video clip tutorial you will learn the following:How to prepare items in the timeline window before publishing a movie in Flash,How to test a completed movie in Flash,How to preview a Flash movie in a browser for final testing.
Some Simple Actionscript to know - Volume 1
This "Tutorial" shows some basic commands of actionscript, that is vital for action script to work. These are some very BASIC commands for newbies to AS.
Zoom in/out effect in Actionscript 3
In this tutorial you will learn how to create a simple zoom in and out effect using Actionscript 3.0.
Banner selector in Actionscript 3
In this tutorial you will learn how to create a simple banner selector in Actionscript 3.0.
Writing ActionScript 3.0 in Flash
The Flash Professional 9 ActionScript 3.0 Preview is the only development environment that allows you to create Flash documents (FLA files) that use ActionScript 3.0, although you can also compile SWF files from ActionScript (AS) files using Flex Builder 2.
Simple If...Else Tests
There's a very useful shortcut in if...else tests when you test whether a variable equals 0 or not. But you have to know how to use the ! operator. This operator is used to invert a boolean.
Drag And Drop Items
Dragging and dropping is used everywhere. Not only in general file moving and placing, but also within games. It my be necessary to move a certain item elsewhere for a puzzle or adventure game. We're going to take a look at the basics of dragging and dropping in Flash. It is a very simple effect to conquer. It only requires a few lines or Actionscript to work, and I shall explain what the Actionscript is telling Flash to do.
Simple user name and password login
From text boxes to adding buttons and ActionScript, we will create a simple username and password fields.
A Simple Flash Preloader
We are going to learn how to create a very simple preloader while concentrating on the actionscript that makes it work.
Simple RPG attack 'engine'
This tutorial is to make a basic RPG style attack engine that's dependant on character and enemy statistics like health, hit rate, attack, defence and min/max damage.
Flash Professional 9 ActionScript 3.0 Preview
Adobe Flash Professional 9 ActionScript 3.0 Preview provides registered users of Flash Professional 8 with early access to the new ActionScript 3.0 language and the ability to publish to the newly-released Flash Player 9. ActionScript 3.0 and the new ActionScript Virtual Machine introduced with Flash Player 9 are among the most significant advances in the history of Flash. These new advancements, made in Flash Player 9, provide a more robust programming model, achieve standards compliance, and deliver ground-breaking performance improvements.
Simple Interactive Button
How to make a simple 'Mouse-Over' button using tweening and Actionscript.
AttachMovie in Actionscript 3
The attachMovie method in Actionscript 2.0 has now been removed and replaced with the addchild in Actionscript 3.0. Below is a comparison of the two versions.
Drag & Drop In Flash
Dragging and dropping is used everywhere. Not only in general file moving and placing, but also within games. It my be necessary to move a certain item elsewhere for a puzzle or adventure game. We're going to take a look at the basics of dragging and dropping in Flash. It is a very simple effect to conquer. It only requires a few lines or Actionscript to work, and I shall explain what the Actionscript is telling Flash to do. If you would like to see an example of what you can create, click here.
Functions with actionscript 3
In this Flash actionscript tutorial I will give you enough knowledge about constructing your own functions with actionscript 3.0.
Introduction to ActionScript 2
The ActionScript is the programming language that Macromedia Flash has used from the very beginning, and that Flash 8 uses too. In general, we can say that the ActionScript will allow us to make everything what we propose with Flash 8, since it gives absolute control over everything related to a Flash movie, absolutely everything.
Simple Guessing Game with Actionscript
We've probably all played this game before: memorize a number between 0 and 1000, and let the other person guess. Simple feedback by stating Higher or Lower will eventually lead to the correct guess.
The 'if' Conditional in ActionScript
The 'if' conditional is one of the several conditionals available in ActionScript and is one of the easiest ones to use. This tutorial will teach you everything you need to know to start using it in your projects. You are required to have some basic ActionScript knowledge to follow this tutorial.
Write Script
ActionScript is an object-oriented scripting language that offers control over how your Flash content plays. In subsequent lessons, you'll see how ActionScript has evolved into ActionScript 2.0 to comprise a core set of language elements that make it easier to develop object-oriented programs.
Internal Actionscript Architecture
A blank .swf file is not quite empty, inside of all your .swf files you will find the actionscript that defines the built in objects such as Math, String and Array but what does that code look like? Well unfortuneatley when you publish to the .swf file format, all your actionscript is compiled in into bytecode, so its no longer in its human readbable form.

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