Modeling a Low Polygon Head 3D Studio Max / Character Modeling
You can't find many tutorials about low polygon modeling. I haven't found any (well one, but it explained everything too confusing for me) tutorials concerning low polygon heads, that's why I decided to do this tutorial.
Polygon Modeling: 9 - Car Tires 3D Studio Max / Modeling
Modeling car tyres is a polygon eating exercise, but definately worth it if you want to make a realistic looking car: using bump maps for threads is a bit too obvious.
Polygon Modeling: 2 - Vertex Sub-Object 3D Studio Max / Modeling
In this tutorial, I will try to explain all options available when modeling in the vertex sub-object. It may look like just a long list, but I'll will try to explain when a certain modeling action in the VSO is useful and give examples of when you could use it.
Polygon modelling - A Fistweapon 3D Studio Max / Modeling
This is a tutorial for beginners: For people who don't know anything about polygon-modelling or 3D Studio MAX, but want to learn how to use the most important tools fast.
Polygon Modeling: 7 - Car Body 3D Studio Max / Modeling
The modeling of the body of a car can almost always be sliced up into different parts, literally and figuratively speaking. Litereally because most of the time the front and rear bumpers, the entire'cockpit', mirrors etc. are all loose parts.
Polygon Modeling: 8 - Car Rims 3D Studio Max / Modeling
Modeling car rims is actually fairly easy and straightforward. This is because there always is some sort of symmetry, always. Whether it be point-, line- or suface-symmetry, there's always one or a combination.
Polygon Modeling: 1 - Introduction 3D Studio Max / Modeling
In these tutorials I will be covering the basics of editable poly-modeling in 3D Studio Max. From all the tools available when using editable polies to how to apply them and maybe more importantly: when to use them. I'll assume you have a basic idea of how 3D Max works, and where to find things, but don't worry if you don't since I'll try to use many, many (partial) screenshots and icons to make clear what I do. At the moment I use Max 5 so everything you see will apply to Max 5, but from what I have seen from the so called 'new features' PDF file of Max 6, they didn't improve any of the modeling.
Low Polygon Hair Texturing 3D Studio Max / Modeling
Low poly hair is the bane of most game artists existence. Rarely is it done well, and the majority of the time, a bald head, or a slicked back look is taken as the easy way out. For three months I was in charge of creating the various hairstyles for Dark Age of Camelots: Catacombs expansion. Making the characters bald was not an option, so I set out trying to figure the best way to create low polygon count, heavily textured hair.
Model a Hand Gun 3D Studio Max / Modeling
In this tutorial for people who don't know anything about polygon-modelling or 3D Studio MAX, but want to learn how to use the most important tools fast.
Modeling a car 3D Studio Max / Modeling
This tutorial is complex from the point of view of modeling, because the user will pass thorough different techniques like surface tools(spline modeling), mesh edit (polygonal modeling), mesh smooth. This tutorial is not recommended to beginners, although they will learn some useful tricks from here. The tutorial is entirely conceived in 3D Studio Max 3.0 but is compatible with newer versions.