Shockwaves are a crucial part of every space battle scene or an explosion. In this tutorial we'll concentrate on making a fast to render shockwave, made entirely with standard max particle systems.
Smoke Material in 3DS Max 3D Studio Max / Compositing
In this tutorial, I will try to explain how to make a smoke like material only using standard 3ds max and how to properly use it with particle systems. This material can easily be used for all sorts of smoky effects and objects.
Polygon Modeling: 1 - Introduction 3D Studio Max / Modeling
In these tutorials I will be covering the basics of editable poly-modeling in 3D Studio Max. From all the tools available when using editable polies to how to apply them and maybe more importantly: when to use them. I'll assume you have a basic idea of how 3D Max works, and where to find things, but don't worry if you don't since I'll try to use many, many (partial) screenshots and icons to make clear what I do. At the moment I use Max 5 so everything you see will apply to Max 5, but from what I have seen from the so called 'new features' PDF file of Max 6, they didn't improve any of the modeling.
How Raytracing Works 3D Studio Max / Getting Started
Raytracing is used to create shiny reflective surfaces, like a mirror or a metal ball, or see-through objects that refract light. Essentially, it simulates how a light particle would move.