Modeling a Lantern Using Splines and Loft 3D Studio Max / Modeling
This tutorial will teach you how to model a middle-eastern style lantern using splines and loft. Loft objects are two-dimensional shapes extruded along a third axis. One of these splines serves the path while the remaining splines serve as cross-sections, or shapes, of the loft object.
Manual Spline Interpolation 3D Studio Max / Modeling
Working with splines it is usually convenient to use tangent handles. When you create mesh object from splines (Loft, Lathe, Surface etc.) all spline curves are divided into small straight lines that approximate the true curve. This is automatic interpolation. Number of the straight lines depends on the defined parameter Steps in rollout "Interpolation".
Modeling a Tissue Box 3D Studio Max / Modeling
In this tutorial, you will learn how to model a tissue box (like the one above), using various techniques involving splines.
Creating stained glass windows in 3DS Max 3D Studio Max / Modeling
This tutorial is going to teach you how to convert a vector image into a 3D stained glass window model using 3D Studio Max. In order to complete this project we will be using splines shapes and the extrude modifier.
Architectual Modeling Using Splines 3D Studio Max / Modeling
Learn simple spline techniques to build architectual models from houses to detailed buildings. Learn how to avoid using booleans to cut window and door holes. With these techniques you will model faster, use less polygons and create cleaner meshes.
Unwrap modifier 3D Studio Max / Getting Started
Unwrap is a really under used tool that can make mapping easier and tidier. This tutorial isn't intended to be an advanced mapping tutorial, more of an introduction to this modifier for you to expand upon.
Reactor Basics Part 3 3D Studio Max / Modeling
After long summer break, Eumel3d completed the third part and an EXCLUSIVE animation of an upcoming series of 3ds max tutorials which will blow your mind. In this part you will get a short introduction to the basic box-modeling techniques. And you will learn how to texture a "complicated" object using the modifier UnwrapUVW and the tool Normal Mapping...
Animating Timmy Foo 3D Studio Max / Modeling
This is a introduction tutorial on animating Timmy Foo. I'll explain the various controls on Timmy, how to use them. And I will explain a bit about the animation process. After this tutorial you'll be ready to animate Timmy.
Polygon Modeling: 1 - Introduction 3D Studio Max / Modeling
In these tutorials I will be covering the basics of editable poly-modeling in 3D Studio Max. From all the tools available when using editable polies to how to apply them and maybe more importantly: when to use them. I'll assume you have a basic idea of how 3D Max works, and where to find things, but don't worry if you don't since I'll try to use many, many (partial) screenshots and icons to make clear what I do. At the moment I use Max 5 so everything you see will apply to Max 5, but from what I have seen from the so called 'new features' PDF file of Max 6, they didn't improve any of the modeling.