3ds Max Character Modeling tutorials
Learn how to model human feet in 3ds max.
Related Tutorials
Human hand modeling
In this tutorial Learn how to model human hands in 3ds max.
Human body modeling
Learn how to model a human body in 3ds max.
Human Eye Modeling
With todays polycounts, moveable eyes have become commonplace. But because they are relatively new, and not everyone has experience creating them, alot of people find it hard to figure out the best way to approach them.
Creating a Human Face in 3DS MAX using NURMS
In this tutorial, George Polevoy demonstrates his favorite techniques for symmetric NURMS modeling and 3D sketching,.
Low polygon head modeling
In this tutorial how to create low poly human head models.
Body Modeling - Modeling with Meshsmooth
Modeling with Meshsmooth: This article gives a basic overview of how I created my 3D anime character.
Box Modeling Awesomeness!
In this tutorial to learn how to begin modeling a face with the box modeling method.
Mapping, Unwrapping and Texturing
In low-poly modeling, unlike high-poly modeling, the little details are added with texture work instead of modeling. Before a model can be textured it has to be "prepared" for texturing first, in other words it need to be UVW mapped and unwrapped.
Polygon Modeling: 2 - Vertex Sub-Object
In this tutorial, I will try to explain all options available when modeling in the vertex sub-object. It may look like just a long list, but I'll will try to explain when a certain modeling action in the VSO is useful and give examples of when you could use it.
Modeling A Cowboy Hat
This is a really BEGINNER tutorial on modeling Cowboy Hat. Modeling time is about 10-20 min tops. So, if you are willing of learning Rhino you should refer to this tutorial.
Model a Modern Spiral Staircase
In this tutorial Ben Tate will demonstrate his approach to modeling a modern style spiral staircase in 3d Studio Max. The main focus will be spline modeling, although Ben will reiterate some of the more common poly modeling techniques too.
Head Modeling
How to modeled my character from a sketch. The method we used here is edge loop modeling.
Polygon Modeling: 1 - Introduction
In these tutorials I will be covering the basics of editable poly-modeling in 3D Studio Max. From all the tools available when using editable polies to how to apply them and maybe more importantly: when to use them. I'll assume you have a basic idea of how 3D Max works, and where to find things, but don't worry if you don't since I'll try to use many, many (partial) screenshots and icons to make clear what I do. At the moment I use Max 5 so everything you see will apply to Max 5, but from what I have seen from the so called 'new features' PDF file of Max 6, they didn't improve any of the modeling.
Computer_case_modeling_tutorial
COmputer case modeling tutorial for 3d max users. By following this tutorial you will learn diferent modeling technics.
Mesh Modeling 1 of 3
In this tutorial I will explain the techniques and concepts behind mesh modeling as I do it. It will be from the basics and up, so that even a beginner can get the hang of it.
Mitsubishi a6m2 Zero modeling: Part 1
I'll try to explain how to model different air, sea and land military vehicles. Also, I'll explain how to use different modeling techniques to get more realistic results.
Head Modeling
Detailed tutorial on head modeling which explained you everything from the scratch
castle: modeling - textures - render [video]
This tutorial is now finished, it's about modeling a medieval castle, during the first part you'll learn some simple polymodelling techniques, we'll create a castle wall and tower.
Video Tutorial: Knight modeling
Torso modeling of the knight.
Poly Modeling Technique
Poly Modelling is one of the most common modeling techniques. It is easy to use, but it consumes a lot of time and effort as your are required to copy the existing edges to make new ones and then align the vertex of new edges to the blueprint.
Mesh Modeling 2 of 3
In this second part of my mesh modeling tutorial, we'll bring the knowledge picked up from the first part to use inside Max.
Polygon Modeling: 9 - Car Tires
Modeling car tyres is a polygon eating exercise, but definately worth it if you want to make a realistic looking car: using bump maps for threads is a bit too obvious.
Polygon Modeling: 7 - Car Body
The modeling of the body of a car can almost always be sliced up into different parts, literally and figuratively speaking. Litereally because most of the time the front and rear bumpers, the entire'cockpit', mirrors etc. are all loose parts.
Modeling rubics cube
This tutorial will show you how to make rubics cube. This modeling tutorial is very simple and should be easy to complete in a matter of just a few minutes. It should work with just about any version of max.
Polygon Modeling: 8 - Car Rims
Modeling car rims is actually fairly easy and straightforward. This is because there always is some sort of symmetry, always. Whether it be point-, line- or suface-symmetry, there's always one or a combination.
Polygon Modeling: 3 - Edge Sub-Object
In this tutorial, I will try to explain all options available when modeling in the edge sub-object.
Modeling Racing Seat
In this lesson, you will learn how to modeling racing car seat in Rhino 3D.
Head modeling
A video tutorial on Head modeling.
Landscape modeling
In this tutorial creat a landscape modeling.
Generic 3D Game Dude 2 - Modelling the Hands/Feet
This tutorial is going to go through the process of creating a generic character for use in Game Engines Such as Blitz 3D, Halflife etc, Once complete the model will be available for FREE download. The modelling will done in Cinema 4D, UV's in Unwrap 3D and skin in Photoshop but feel free to use your preferred software.
Modeling a Pen in 3DS Max
This tutorial will teach you how to create a pen in 3DS Max using a poly modeling technique.
Polygon Modeling: 4 - Polygon Sub-Object
In this tutorial, I will try to explain all options available when modeling in the polygon sub-object.
Modeling an Audi TT
In this tutorial we will see how to Modeling an Audi TT.
3d basic hand modeling in 3ds max
Hello friends today I will show how create a 3d basic hand modeling in 3ds max
Modeling 1951 Mercedes Benz bus in 3ds Max - Part Two
This is continuation of part one tutorial on modeling 1951 Mercedes Benz bus. Follow the step by step instructions for more details....
Modeling 1951 Mercedes Benz bus in 3ds Max - Part Three
This is continuation of part two tutorial on modeling 1951 Mercedes Benz bus. Follow the step by step instructions for more details....
Modeling Web Camera
Learn how to modeling a Web Camera.
Model a High-Poly RPG Rocket Launcher
Because of the time constraints inherit to realtime video tutorials, it is usually almost impossible to find tutorials that deal with modeling large or very complex objects, as they would just take too much time to complete. Well not any more. In this mammoth, 3 day, nearly 10 hour long video tutorial series, Chris Tate will give us an in-depth look at modeling a faithfully constructed, photorealistically precise high-poly RPG launcher and rocket using 3d Studio Max.
Modeling a z3
This tutorial will explain how to model a z3.
Mesh Modeling 3 of 3
Here's some tricks when it comes to mapping your model.
 
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