In this video clip tutorial you will learn the following:How to prepare items in the timeline window before publishing a movie in Flash,How to test a completed movie in Flash,How to preview a Flash movie in a browser for final testing.
Using the Hit Test Method Adobe Flash / Interactivity
The Hit Test method is a new addition to the Flash environment and equips the movie clip (MC) object with the ability to test for collisions both within the movie clip and with another MC. In the above example we have the Hit Test method testing for a collision of two MCs.The MC object is what is more commonly referred to in flash 4 as the MC symbol. When you drag a MC symbol (or object) from the library onto your stage, you create an instance of the MC.
Publishing a Flash Movie Adobe Flash / Web Designing
There is no point in being able to create great Flash movies if you cannot Publish the movie to the web! This tutorial looks at the group of files that is created as Part of the Publishing process and goes through the steps that you need to know in order to get your Flash movie onto a web page or into other formats.
Preload External Flash Movies using Movie Clips Adobe Flash / Performance and Optimization
This tutorial shows you an easy way to load one Flash Movie into another. This loads the external Flash SWF Movie into a Movie Clip with the help of the Progress Bar Component. Loading a Movie into an MC means that you can address the Movie Clip in the ActionScript and change the Movie Clips properties. This MC includes the external swf file so any change that you impose on the Movie Clip also changes the external Movie nested within.
Movie Clips Adobe Flash / Video
A Movie Clip is a movie, like any of which we can have created until now in this tutorial, but this one is included within another movie and at the same time it can contain movies inserted in itself.
Load Movies into Levels and Movie clips Adobe Flash / Navigation
The aim of the tutorial is to learn how to use Levels to load several Flash movies (or Jpegs) simultaneously into a single shock wave file (swf). How to switch between one Flash movie and another without loading a new web page. How to load a new movie into a movie clip of a pre-existing movie.
Movie Clip in a movie Adobe Flash / Getting Started
This Flash Tutorial addresses how to make a movie in a movie. I've noticed in the forums that many beginners to Flash often conceptualize a Flash movie as one long movie with one time line. It is important beginners learn early that Flash may alternatively be conceptualized as many small movies, or movieClips, which are called to the main time line to play as needed. As you become more familiar with Flash you will learn that this is really a great way to create Flash movies. A few of the many advantages include better control of your main time line, and the ability to reuse movie clips in completely different Flash movies.
Load Movies into Levels and Movie clips Flash tutorial Adobe Flash / Performance and Optimization
The aim of the tutorial is to learn how to use Levels to load several Flash movies (or Jpegs) simultaneously into a single shockwave file (swf). How to switch between one Flash movie and another without loading a new web page. How to load a new movie into a movie clip of a pre-existing movie. To do this we need to look at the following ActionScript keywords.
Boundarys or Walls in Games Adobe Flash / Games
You've made a game and it's looking good. You're gonna publish it onto the web and you suddenly realise players can walk off the screen.
Simple PHP Live Counter For your Flash Movie Adobe Flash / Dynamic Content
This tutorial shows you how to create a simple counter that you can use anywhere in your flash movie. The most obvious place is for either the intro or the main part of the Flash Movie that you are working with. You can also use this in other parts of your movie as well.
Creating a movie in a movie Adobe Flash / Getting Started
This is a tutorial is very simple for those new to flash. It is designed as a scaffolding task. This means that the learner will be able to apply a simply learned knowledge to many more complex ideas as they are encountered in more complex environments. We will accomplish two objectives in this tutorial. Objective one is to illustrate one way of creating a small secondary flash movie symbol, also called a movie clip using the 'create symbol function' in the library panel. The second objective is to illustrate how a movie clip is used as part of a main flash movie. The example we provided here is an animation that plays when you mouse over a button.