Adobe Flash Math and Physics tutorials
Gravity and collision models have significant applications to Flash. They can be used in game design, movies, or simply just as models. In this article, I'll explain how to create a simple implementation of gravity and collision using the trusted bouncing-ball model.
Related Tutorials
Physics in Flash - Gravity
Every story has to start somewhere, and in this story we begin with our good friend Sir Isaac Newton. Newton's theories have been, and are still the primary theories studied to understand the way things happen around us. In this series of tutorials we are going to explore various aspects of physics and how they can be represented in your flash applications. We begin with gravity.
Flash and JavaScript 3D with Sandy-HX - Physics
Learn how to implement 3D physics with your JavaScript or Flash Sandy-HX application.
Away3D Lite Programming Tutorials - Physics
Learn how to use the JigLib physics library with Away3D Lite. Demo and source code included.
Papervision 3D Programming Tutorial - Cloth Physics
See how to create cloth physics in Papervision 3D. Demo and source code included.
Physics Inertia Mouse Trailer Effect
This tutorial is my first so I hope people find it useful. I've been meaning to post a tutorial for ages, as flash kit has been an excellent forum for gathering knowledge about flash and motion graphics and I want to extend my thanks to the flash kit community by uploading this tutorial.
Removing Flash Movie Protection
For an attentive study of the work of others, an analysis of their design decisions, understanding one or another moment when Flash technology was chosen in their designs, it can be quite helpful to download what you find an interesting Flash clip in an editor and scrutinize it in frame by frame mode. I want to warn you from the get go that this does not decompile an SWF file in initial FLA format, but nevertheless it gives sufficient food for thought while studying great work.
How to start this ActionScript stuff? Flash tutorial
To learn a new thing always becomes easier after you know how to start it, therefore the idea and the concept of this tutorial is set up to help you study the Flash ActionScript on your own, and further develop your project with your experience.
Bouncing Ball
This tutorial will show you a neat bouncing ball with trails. This also demonstrates the nice application of physics.
Getting Started in Flash 5
There are two types of people that will be reading this tutorial. Those that have used flash 4 and those that have just bought their copy of Flash 5 and have absolutely no idea about anything but are keen to learn. If you fit latter category, you are in the right place! If you have used Flash 4 then you best introduction to Flash 5 is the Flash 5 tour.
Flash Plugin Detection in Flash 8
Flash plugin detection is very easy to implement in Flash 8. Its actually built-in. In this tutorial I will show you how to activate Flash plugin detection for whatever version of Flash that your Flash document requires.
Using Local Shared Objects in Flash MX: The Flash Cookies
Before Flash MX, it was pretty tricky to "remeber" the data in a Flash movie - it could be done with a standard browser cookie, which was hard to implement for someone with intermediate Flash skills, using a 3rd party script such as PHP or ASP or (in offline Flash applications) with the undocumented fscommand "save". Flash MX's Shared objects allow to store and retrieve the information within a Flash movie easily. Lets see how it works.
Sprites in Flash
This tutorial was written for the Flash Designer software, which allows you to create flash animations in a much easier way than by using Macromedia Flash.
Intro to Flash
After you install the Macrodedia FlashMX2004(or professional version), open it, and there are the following things you'll need to know before starting to work on.A complete document to introduce flash and learn the basic flash elements, learning what flash is, how to make animation with basic knowledge, understand the flash environment.
Preload External Flash Movies using Components Flash tutorial
In this preloader tutorial you will learn how to load an external Flash file into another Flash Movie using the Loader and Progress Bar Components. The use of Components make this is very simple and quick build. You can then break up your Flash project into several Flash movies rather than having one very large Flash file. It also means that the user only needs to wait for that section of the site that they wish to view.
Using Local Shared Objects in Flash MX
Before Flash MX, it was pretty tricky to "remeber" the data in a Flash movie - it could be done with a standard browser cookie, which was hard to implement for someone with intermediate Flash skills, using a 3rd party script such as PHP or ASP or (in offline Flash applications) with the undocumented fscommand "save". Flash MX's Shared objects allow to store and retrieve the information within a Flash movie easily.
Using Local Shared Objects in Flash MX
Before Flash MX, it was pretty tricky to "remeber" the data in a Flash movie - it could be done with a standard browser cookie, which was hard to implement for someone with intermediate Flash skills, using a 3rd party script such as PHP or ASP or (in offline Flash applications) with the undocumented fscommand "save". Flash MX's Shared objects allow to store and retrieve the information within a Flash movie easily.
Using Flash And Java To Create Pop-Ups
With Flash it is quite common to have a customized pop up window to hold your flash movie. This is almost always done using HTML and JavaScript. Well, what about having buttons in your flash movies that will open customized pop up windows?In this tutorial I am going to show you how to incorporate Flash and Java to do the same effect from a Flash movie.
Flash Javascript API > An Introduction
With the release of Flash MX 2004, a new arena was opened up for Flash Programmers called the Flash Javascript API. The programmers can now extend the Flash authoring environment itself to execute customized tasks making life much easier.
Detecting the Flash Player
For somebody to be able to see your Flash movie online they need the appropriate Flash player to be installed into the Browser. So if you create a movie in Flash 5 they will need the Flash 5 Player (or a more recent version of the player). If you create a Flash MX movie the Browser needs the Flash 6 Player and Flash MX 2004 needs the Flash 7 Player.
Baby Steps : Getting Started in Flash
This is a tutorial for flash 4. How exactly do you start using Flash? Well first you have to understand how flash works. Think of it as a cartoon and you, the designer, are the cartoon artist who has to draw each frame. (Flash helps you here, you don't have to draw every frame.)
How to Create a Flash MX Component
Flash MX Components introduce a powerful new tool for the Flash developer, expanding the application of Flash 5 SmartClips. This tutorial walks you through the creation of a simple isosceles triangle component.
Optimising a Flash Movie
Want to create fast loading Flash movies. Essential skills for all Flash developers.In this tutorial I will look at those things which clog up a Flash file. Then I will look at what you can do to help create meaner and leaner files.
Dealing with Data Types
In this tutorial we are going to discuss and learn about one of the new introductions to Flash Actionscript. Some basic data types existed in Flash 4 such as strings, numbers and boolean though they weren't formalised until Flash 5. As you have probably figured out, Flash 5 Actionscript is a lot more complex that its Flash 4 parent but it's complexity delivers something the internet needs - more power :)
Flash Professional 9 ActionScript 3.0 Preview
Adobe Flash Professional 9 ActionScript 3.0 Preview provides registered users of Flash Professional 8 with early access to the new ActionScript 3.0 language and the ability to publish to the newly-released Flash Player 9. ActionScript 3.0 and the new ActionScript Virtual Machine introduced with Flash Player 9 are among the most significant advances in the history of Flash. These new advancements, made in Flash Player 9, provide a more robust programming model, achieve standards compliance, and deliver ground-breaking performance improvements.
Flash, Javascript, and the FSCommand
You can do a lot of great work in Flash, and it is a much richer and more dynamic media than straight HTML. However, there are still things that you can do in HTML and JavaScript that you can't do with just Flash. That being said, you can integrate HTML, JavaScript and Flash to create a great user experience. This tutorial will explain how to call JavaScript functions from within Flash to perform functions that Flash cannot do alone.
Flash Context Menu
Flash training pages with an important argument for Flash designers: Flash context menu i.e. "right click" features in Flash software.
Introduction to ActionScript 2
The ActionScript is the programming language that Macromedia Flash has used from the very beginning, and that Flash 8 uses too. In general, we can say that the ActionScript will allow us to make everything what we propose with Flash 8, since it gives absolute control over everything related to a Flash movie, absolutely everything.
Valentines flash banner
Read this thoroughly explained, detailed flash lesson and see how to create advanced valentines flash banner using the action script code and some special flash tricks. Using this lesson, you will also learn how to import any picture into a flash stage, how to create instance name and much more.
Explaining Advanced 3D in Flash
Flash and 3D. These two topics have raised many thoughts and comments over the last few years. I remember spending far too many hours with Flash 3 tracing over 3D objects to create a spinning cube. Then there was creating a 3D page turn in Flash 4. However with the advent of Swift 3D (by Electronic Rain) the making of these 3D animation's has become a lot easier for us designers.
Preloading External Flash Movies Flash tutorial
This preloader tutorial shows you how to load an external Flash file into another Flash file with a preloader. This gives you the opportunity to break your Flash Movie into several more manageable parts rather than having one very large Flash file. It also means that the user need only wait for that section of the Movie that they wish to view to preload rather than waiting for a much larger file to load.
Preloading External Jpegs or SWFs into Flash
If you wish to preload Jpeg images or Flash Movies which are stored outside the Flash file use this preloader tutorial. This tutorial will show you how to use the Flash MX04 Loader Component to preload and place external files into your Flash Movie. The tutorial also shows you how to use the progressBar component.
Flash MX 2004 ActionScript Learning Guide
ActionScript is the scripting language for Macromedia Flash. It makes your Flash content interactive. ActionScript provides a more efficient way to do things in Flash, from creating simple animations through designing complex application interfaces. With the release of Macromedia Flash MX 2004 Macromedia introduced ActionScript 2.0.
Flash Sound
In this tutorial you will learn how to add sound to your Flash Movie. This tutorial explains how to Import sound files into your Flash movie and then looks at the two different ways in which Flash handles sound: Event and Streamed sound. There is an explanation of both sound types and practical instructions of how to use each of these in your Flash Movies.
Communication between Flash Movies
This tutorial shows you how to send information or instructions from one Flash Move to another on the same web page. There is theoretically no limit to what information can be sent between each Flash Movie. You can control and communicate between any two Flash Movies on the same page or on different pages. It is also be possible to communicate between more than two Flash Movies.
Boats banner
Using this thoroughly explained, detailed flash lesson, I will explain to you how to create very attractive boats flash banner using some special flash tips and tricks. Using this lesson, you will also learn how to import any images into a flash library, how to animate it, apply flash filters on it, create motion tween and much much more! You can use this banner for some web site, presentation or animation.
Make your own mp3 Player Flash tutorial
One of the best features of Flash MX is its ability to download mp3 files directly into flash player, before the release of flash MX developers had to import mp3 files into their projects and this made handling such files very hard. But now with the loadSound() function you can easily load mp3s and choose the method flash player downloads them.
Flash For Beginners
This tutorial will help you to understand the concept of Flash, as well as what the tools are for, how to customise your Flash experience, and it will even help you make your first basic animation.
Working With Flash MX 2004 and PHP
This tutorial is going to show you a very basic method of sending information from Flash to an external PHP script. This is merely a primer to get you working with using Flash for forms and dynamic content. The actual code for this tutorial can be used IN lower versions of Flash, but the actual process is written for Flash MX 2004.
startDrag and stopDrag in ActionScript
This tutorial was written for the Flash Designer software, which allows you to create flash animations in a much easier way than by using Macromedia Flash.
Create a Document
So just what is Macromedia Flash, anyway? If you're going to use this fancy tool to spice up your web site, it's pretty important to understand what Flash is and what you can do with it. Here's a brief look at some of the uses for Flash.
 
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