Adobe Flash Utilities tutorials
In this tutorial we will write a jsfl file, which will convert the library into a well-organized library. Usually the designers/developers tend to ignore Library of the FLA file and end up cluttering it linearly with no folder structure.
Related Tutorials
Organizing and structuring your Flash projects Flash tutorial
You have just got an amazing idea for a new exciting flash game and you start coding and designing frantically. Suddenly you stop and you remember that you had to stop working on your last project because you could not understand your code anymore; worse, you could not locate most of it at all. Without even mentioning the fact that you had erased some precious graphics by mistake because of the random naming convention you always apply to your library assets. Right, time for a change...a new Flash developer is about to be born.
Communicating Between Actionscript and JSFL
When creating Commands or Timeline Effects using the extensibility layer,it is sometimes necessary to provide some kind of user interface to allow the user to customise the functionality. JSFL has a little friend who's sole purpose is to provide an easy markup language for describing Dialog Boxes.
AS3 Flash Games for Beginners: Adding Library Objects to Stage with AS3
The initial steps to creating a flash game. Setting up a document class and using class to pull your graphics from the library into the game so they can be used with actionscript 3 code.
BitmapData.loadBitmap gone in Actionscript 3
When playing with the BitmapData API in Flash 8, it was often necessary to work with an image embedded in the library. To achieve this you could assign a 'Linkage Identifier' to the image in the library and then use BitmapData.loadBitmap to retrieve a BitmapData instance pre-populated with the specified image from the library.
BitmapData.loadBitmap Gone in Actionscript 3
When playing with the BitmapData API in Flash 8, it was often necessary to work with an image embedded in the library. To achieve this you could assign a 'Linkage Identifier' to the image in the library and then use BitmapData.loadBitmap to retrieve a BitmapData instance pre-populated with the specified image from the library.
Boats banner
Using this thoroughly explained, detailed flash lesson, I will explain to you how to create very attractive boats flash banner using some special flash tips and tricks. Using this lesson, you will also learn how to import any images into a flash library, how to animate it, apply flash filters on it, create motion tween and much much more! You can use this banner for some web site, presentation or animation.
Exploring the Flash Professional 9 ActionScript 3.0 Preview
This article walks you through creating a new shape using the drawing tools in Flash. After learning how to interact with the shape so it reacts to button clicks and mouse movement, you'll see how to move the ActionScript from the main Timeline into an external file that you can link to symbols in the Library or to the main Flash document itself.
Work with Layers
In Macromedia Flash Basic 8 and Macromedia Flash Professional 8, layers are analogous to transparent sheets of acetate stacked on top of each other. In the areas of a layer that don't contain content, you can see through to content in the layers below. Layers assist you in organizing content in your document. For example, you can keep background art on one layer and navigational buttons on another. Additionally, you can create and edit objects on one layer without affecting objects on another layer.
VIDEO: Character Library
Using your animation skills to create a character library.
How to use an external .swf as a library
I'm sure you already know that if you load an external .swf into your movie, you can then use actionscript in the main movie to attach movie clips in that movie's library IN THE LOADED LAYER ONLY.For instance, if I had a .swf called "myswf.swf" and it had a movie clip in it's library exported for actionscript and labeled "myMovie":
CGI Forms With Flash MX and UI Components Set #2
There are several tutorials around using CGI with previous versions of Flash, but MX has added some new features that simplify this a little. Macro media has also issued a second set of components which I have used in this tutorial, as this set contains a "Message Box" component that I found interesting.
Building Easy Text or Images Scrolling with Flash MX 2004
There are many websites in the Internet built using Macro media Flash technology. You probably saw different types of scrolling on those websites. I would like to show you one of the easiest ways to create a scroll bar with the mask. It may be used not only for text scrolling but you may also put images into that scrolling.
Preloading Shared Libraries
Do you know for sure your shared library is downloaded in time? Ever had problems displaying stuff due to shared libraries not being there? Want to use a shared library larger than 300k? Check this tutorial and see what you can do about it.
Creating a movie in a movie
This is a tutorial is very simple for those new to flash. It is designed as a scaffolding task. This means that the learner will be able to apply a simply learned knowledge to many more complex ideas as they are encountered in more complex environments. We will accomplish two objectives in this tutorial. Objective one is to illustrate one way of creating a small secondary flash movie symbol, also called a movie clip using the 'create symbol function' in the library panel. The second objective is to illustrate how a movie clip is used as part of a main flash movie. The example we provided here is an animation that plays when you mouse over a button.
Fading Banner Slideshow
This Adobe Flash CS4 tutorial will teach you how to create a fade in and fade out banner slideshow for your websites. You will need to create seven images that will make up the slideshow images and import them into the Flash CS4 Library then add to the Flash animation document stage. You will then convert the images to symbols and create Motion Tweens for your individual image layers and adjust the Color Effect Alfa type at various point in the Timeline to create an image fade in and out effect.
Creating movie clips
Movie clips are one of the building blocks of Flash. You will use them all the time. Learn to create a movie clip symbol, make instances out of it, work with the library and more.
Using the Pulse Particle library in Adobe Flex
This free tutorial shows you how to use the Pulse Particle library to add particle effect to an Adobe Flex project. Demo and source code included.
How to create an easy login system
In this tutorial you will learn how to create a simple login system using Macro media Flash 8.
Using the Hit Test Method
The Hit Test method is a new addition to the Flash environment and equips the movie clip (MC) object with the ability to test for collisions both within the movie clip and with another MC. In the above example we have the Hit Test method testing for a collision of two MCs.The MC object is what is more commonly referred to in flash 4 as the MC symbol. When you drag a MC symbol (or object) from the library onto your stage, you create an instance of the MC.
Getting Started in Flash 5
There are two types of people that will be reading this tutorial. Those that have used flash 4 and those that have just bought their copy of Flash 5 and have absolutely no idea about anything but are keen to learn. If you fit latter category, you are in the right place! If you have used Flash 4 then you best introduction to Flash 5 is the Flash 5 tour.
Flash plastic buttons
This tutorial is to create a plastic looking button. You'll work with two gradients, you'll use the Soften Fill edges command.You'll use the Library, add objects to it, and reusing objects in it.You'll create a button with use of all the button states.
Dynamically Controlling Volume via the Sound Object
The sound object is a very important aspect of Flash. Dynamically controlled sounds played directly from the library can only be realized by using this versatile object. Check out this tutorial and get a great start on using the sound object in your movies!
Gaming: coding the skala of remaining lives
This tutorial shows how to implement one of most basic features in game development: the skala in the upper left corner displaying the number of remaining tries(lives). The advantage of this snippet is that you can use it over and over in your flash games. You only have to change this symbol in library that represents a Ğlifeğ in your game. We will use the attachMovie method to place it on the stage.
Flash Plugin Detection in Flash 8
Flash plugin detection is very easy to implement in Flash 8. Its actually built-in. In this tutorial I will show you how to activate Flash plugin detection for whatever version of Flash that your Flash document requires.
Using Local Shared Objects in Flash MX: The Flash Cookies
Before Flash MX, it was pretty tricky to "remeber" the data in a Flash movie - it could be done with a standard browser cookie, which was hard to implement for someone with intermediate Flash skills, using a 3rd party script such as PHP or ASP or (in offline Flash applications) with the undocumented fscommand "save". Flash MX's Shared objects allow to store and retrieve the information within a Flash movie easily. Lets see how it works.
Sprites in Flash
This tutorial was written for the Flash Designer software, which allows you to create flash animations in a much easier way than by using Macromedia Flash.
Intro to Flash
After you install the Macrodedia FlashMX2004(or professional version), open it, and there are the following things you'll need to know before starting to work on.A complete document to introduce flash and learn the basic flash elements, learning what flash is, how to make animation with basic knowledge, understand the flash environment.
Preload External Flash Movies using Components Flash tutorial
In this preloader tutorial you will learn how to load an external Flash file into another Flash Movie using the Loader and Progress Bar Components. The use of Components make this is very simple and quick build. You can then break up your Flash project into several Flash movies rather than having one very large Flash file. It also means that the user only needs to wait for that section of the site that they wish to view.
Using Local Shared Objects in Flash MX
Before Flash MX, it was pretty tricky to "remeber" the data in a Flash movie - it could be done with a standard browser cookie, which was hard to implement for someone with intermediate Flash skills, using a 3rd party script such as PHP or ASP or (in offline Flash applications) with the undocumented fscommand "save". Flash MX's Shared objects allow to store and retrieve the information within a Flash movie easily.
Using Local Shared Objects in Flash MX
Before Flash MX, it was pretty tricky to "remeber" the data in a Flash movie - it could be done with a standard browser cookie, which was hard to implement for someone with intermediate Flash skills, using a 3rd party script such as PHP or ASP or (in offline Flash applications) with the undocumented fscommand "save". Flash MX's Shared objects allow to store and retrieve the information within a Flash movie easily.
Using Flash And Java To Create Pop-Ups
With Flash it is quite common to have a customized pop up window to hold your flash movie. This is almost always done using HTML and JavaScript. Well, what about having buttons in your flash movies that will open customized pop up windows?In this tutorial I am going to show you how to incorporate Flash and Java to do the same effect from a Flash movie.
Flash Javascript API > An Introduction
With the release of Flash MX 2004, a new arena was opened up for Flash Programmers called the Flash Javascript API. The programmers can now extend the Flash authoring environment itself to execute customized tasks making life much easier.
Detecting the Flash Player
For somebody to be able to see your Flash movie online they need the appropriate Flash player to be installed into the Browser. So if you create a movie in Flash 5 they will need the Flash 5 Player (or a more recent version of the player). If you create a Flash MX movie the Browser needs the Flash 6 Player and Flash MX 2004 needs the Flash 7 Player.
Baby Steps : Getting Started in Flash
This is a tutorial for flash 4. How exactly do you start using Flash? Well first you have to understand how flash works. Think of it as a cartoon and you, the designer, are the cartoon artist who has to draw each frame. (Flash helps you here, you don't have to draw every frame.)
Optimising a Flash Movie
Want to create fast loading Flash movies. Essential skills for all Flash developers.In this tutorial I will look at those things which clog up a Flash file. Then I will look at what you can do to help create meaner and leaner files.
How to Create a Flash MX Component
Flash MX Components introduce a powerful new tool for the Flash developer, expanding the application of Flash 5 SmartClips. This tutorial walks you through the creation of a simple isosceles triangle component.
Dealing with Data Types
In this tutorial we are going to discuss and learn about one of the new introductions to Flash Actionscript. Some basic data types existed in Flash 4 such as strings, numbers and boolean though they weren't formalised until Flash 5. As you have probably figured out, Flash 5 Actionscript is a lot more complex that its Flash 4 parent but it's complexity delivers something the internet needs - more power :)
Flash Professional 9 ActionScript 3.0 Preview
Adobe Flash Professional 9 ActionScript 3.0 Preview provides registered users of Flash Professional 8 with early access to the new ActionScript 3.0 language and the ability to publish to the newly-released Flash Player 9. ActionScript 3.0 and the new ActionScript Virtual Machine introduced with Flash Player 9 are among the most significant advances in the history of Flash. These new advancements, made in Flash Player 9, provide a more robust programming model, achieve standards compliance, and deliver ground-breaking performance improvements.
Flash, Javascript, and the FSCommand
You can do a lot of great work in Flash, and it is a much richer and more dynamic media than straight HTML. However, there are still things that you can do in HTML and JavaScript that you can't do with just Flash. That being said, you can integrate HTML, JavaScript and Flash to create a great user experience. This tutorial will explain how to call JavaScript functions from within Flash to perform functions that Flash cannot do alone.
Flash Context Menu
Flash training pages with an important argument for Flash designers: Flash context menu i.e. "right click" features in Flash software.
 
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