Adobe Flash 3D Effects tutorials
This class called "v3d" is meant for use in 3D Flash animations. It was written by me and Deamothul, and adapted from various AS1 prototypes(AHAB, WIS, et al). It contains most of the functions needed for 3D work.
Related Tutorials
Work with Objects and Classes
Classes are the blueprint for objects in Macromedia Flash Basic 8 and Macromedia Flash Professional 8. All objects in Flash have an underlying class; for example, all movie clips have a method called getURL(), and getURL() is defined in the class definition for a movie clip. Flash contains many predefined classes, such as the MovieClip class, the Array class, the Color class, and the CheckBox class. This tutorial will show you how to create and modify classes.
Flash Actionscript Programming Basics
There are currently 2 versions of Actionscript.Actionscript 1.0 (AS 1.0) is the version that works with Flash MX.Actionscript 2.0 (AS 2.0) is the new language that ships with Flash MX2004. Most items in these tutorials will cover both AS 1 and AS 2. Where there is a difference I will indicate it.Actionscript 1.0 will work with Flash MX2004 but Actionscript 2.0 will not work with Flash MX.
Flash Actionscript Programming Basics
There are currently 2 versions of Actionscript. Actionscript 1.0 (AS 1.0) is the version that works with Flash MX. Actionscript 2.0 (AS 2.0) is the new language that ships with Flash MX2004. Most items in these tutorials will cover both AS 1 and AS 2. Where there is a difference I will indicate it. Actionscript 1.0 will work with Flash MX2004 but Actionscript 2.0 will not work with Flash MX.
AS3 Flash Games for Beginners: Adding Library Objects to Stage with AS3
The initial steps to creating a flash game. Setting up a document class and using class to pull your graphics from the library into the game so they can be used with actionscript 3 code.
Flash Actionscript 2.0 Programming Basics
This course is adapted from the book "C++ Primer" by Stanley Lippman.There are currently 2 versions of Actionscript. Actionscript 1.0 (AS 1.0) is the version that works with Flash MX. Actionscript 2.0 (AS 2.0) is the new language that ships with Flash MX2004. Most items in these tutorials will cover both AS 1 and AS 2. Where there is a difference I will indicate it. Actionscript 1.0 will work with Flash MX2004 but Actionscript 2.0 will not work with Flash MX.
How to make a Flash preloader using Actionscript 3
In this tutorial I will teach you how to make a Flash preloader using Actionscript 3. The idea is that we will create a very small swf that we will use to load your main swf file using the Actionscript 3 Loader class. Because the preloader will be a very small swf, you dont have to worry that it will take much time until the preloader itself is downloaded
Load and Play Sound in Flash using the Sound Class
Sound plays an important role in today’s games and applications. On this tutorial we have a extensive introduction to the Sound class in Actionscript and a easy to understand demonstration on how to use it.
Flash Professional 9 ActionScript 3.0 Preview
Adobe Flash Professional 9 ActionScript 3.0 Preview provides registered users of Flash Professional 8 with early access to the new ActionScript 3.0 language and the ability to publish to the newly-released Flash Player 9. ActionScript 3.0 and the new ActionScript Virtual Machine introduced with Flash Player 9 are among the most significant advances in the history of Flash. These new advancements, made in Flash Player 9, provide a more robust programming model, achieve standards compliance, and deliver ground-breaking performance improvements.
Creating 3D Classes with ActionScript 2.0
This article describes how to create 3D effects in Macromedia Flash using a class-based programming model. I begin with an overview of the new syntax describing many of the new features in ActionScript 2.0, followed by a presentation of a 3D calculation method that uses quaternion math for fast, efficient 3D transformations.
Flash MX 2004 ActionScript Learning Guide
ActionScript is the scripting language for Macromedia Flash. It makes your Flash content interactive. ActionScript provides a more efficient way to do things in Flash, from creating simple animations through designing complex application interfaces. With the release of Macromedia Flash MX 2004 Macromedia introduced ActionScript 2.0.
Introduction to ActionScript 2
The ActionScript is the programming language that Macromedia Flash has used from the very beginning, and that Flash 8 uses too. In general, we can say that the ActionScript will allow us to make everything what we propose with Flash 8, since it gives absolute control over everything related to a Flash movie, absolutely everything.
Actionscript 3.0 Basics: Working with a class
A great tutorial for someone who decides to make a transition from AS 2.0 to AS 3.0 or just starting from scratch.The first thing we notice while using AS3 is that it would be much more preferable and cleaner to put code in separate class files rather than the timeline. So here Im providing a simple introduction to class files
Create your Own Music Player in Flash
Introduction to the Sound Channel Class in ActionScript
Writing ActionScript 3.0 in Flash
The Flash Professional 9 ActionScript 3.0 Preview is the only development environment that allows you to create Flash documents (FLA files) that use ActionScript 3.0, although you can also compile SWF files from ActionScript (AS) files using Flex Builder 2.
How to save data using ActionScript
When developing user interactive flash application you some times want the user to be able to save his preferences. It can be very frustrating to use several minutes adjusting some settings and then the next day return and find them resat. You can save content easily on the users computer using the SharedObject class in ActionScript.
Converting code into a class
The following example creates an ActionScript class which encapsulates all the logic that makes a movie clip draggable. Now whenever a new instance of this class is created, the shape is automatically draggable without having to write additional code for each instance on the Stage.
Creating clickable and draggable shapes
In this example, you'll explore some of the new features in the Flash Professional 9 ActionScript 3.0 Preview. You will create a simple shape and make it clickable using the improved event model. In later examples, you will make the shape draggable, turn your code into a class, and dynamically create a class instance.
Flash photo gallery using ActionScript loadMovie() method
Flash offers a couple of ways for loading content at runtime, but from my point of view the simplest choice is loadMovie() method of the MovieClip class.
LoadVars Class in Flash
LoadVars class is the most powerfull class for communicating with server-side technologies and to load external data from text files.
Using The Timer Class In ActionScript 3.0
This tutorial will teach you the basics on how to use the Timer Class to execute any code repeatedly over a period of time.
Dynamically creating instances of a class
You needn't always drag an instance of a symbol onto the Stage during authoring time; you can also create new instances of a class in the Library using ActionScript by using the new operator.
Flash actionscript tutorial to create blur effect at runtime
flash.filters package contains 'BlurFilter' class, which allows us to apply 'blur visual effect' to movie clips, text fields, and buttons at runtime.
Change movie clip colour in Actionscript 3
In this Flash tutorial you will learn how to change the colour of a movie clip in Actionscript 3.0 using the ColorTransform class.
Drawing lines in Actionscript 3
In this tutorial you will learn how to create a simple line drawing app in Actionscript 3.0 using the graphics class.
Dealing with Data Types
In this tutorial we are going to discuss and learn about one of the new introductions to Flash Actionscript. Some basic data types existed in Flash 4 such as strings, numbers and boolean though they weren't formalised until Flash 5. As you have probably figured out, Flash 5 Actionscript is a lot more complex that its Flash 4 parent but it's complexity delivers something the internet needs - more power :)
Creating Simple ActionScript 2.0 Classes
A basic introduction to creating and using your own actionscript 2.0 class files.
How to print flash content with AS3
In this short tutorial, let's see how we can print the content of our swf files using the PrintJob class with actionscript 3.
Preloading External Images in Flash Using the MovieClipLoader Class
This tutorial will teach you the basics on how to use the MovieClipLoader class to load an external image in Flash at run time.
Flash MX 2004 MovieClipLoader Class
Flash MX 2004 now provides the class for preloading images and swf files. Now you don't have to use the obsolete loadMovie method to load your images!
Drawing with actionscript
This tutorial will teach us on how to draw at runtime using actionscript code. We will use 'drawing methods' of 'movieclip class' to draw shapes in the SWF file in response to events.
What is a Class and How to Create it
Classes are the best way to reuse code and apply a behavior simultaneously to all instances on stage. This tutorial teaches how to create an ActionScript class on a separate file and apply on a movie clip symbol with several instances on stage.
Flash Actionscript Goodies
Heres a collection of actionscript scripts and codes to use as reference when creating dynamic flash projects, includes, loops,random numbers and key listeners for keyboard input
Exploring the Flash Professional 9 ActionScript 3.0 Preview
This article walks you through creating a new shape using the drawing tools in Flash. After learning how to interact with the shape so it reacts to button clicks and mouse movement, you'll see how to move the ActionScript from the main Timeline into an external file that you can link to symbols in the Library or to the main Flash document itself.
Drag & Drop In Flash
Dragging and dropping is used everywhere. Not only in general file moving and placing, but also within games. It my be necessary to move a certain item elsewhere for a puzzle or adventure game. We're going to take a look at the basics of dragging and dropping in Flash. It is a very simple effect to conquer. It only requires a few lines or Actionscript to work, and I shall explain what the Actionscript is telling Flash to do. If you would like to see an example of what you can create, click here.
ActionScript 3.0 Volume Controls for Your Flash Application
Another remarkable video tutorial by say web design giving and introduction to the Sound Transform Class.Continuing from the previous tutorial, volume controls are installed on a music player. Extensively documented source code available for free download.
Fantastic Text Effect without writing any ActionScript
Normally, to create a good text effect, you need to take advantage of ActionScript by using Flash, which is not so easy for us flash beginners. Here I would like to introduce you a flash design tool, with which you can create a lot of fantasic text effects with just a few clicks. Don't beleive it? Take the following tour and you will be convinced.
AS3 Date Class
Learn how to manipulate time information using ActionScript 3.0.
Functions with actionscript 3
In this Flash actionscript tutorial I will give you enough knowledge about constructing your own functions with actionscript 3.0.
Communicating between SWFs with the localConnection class
The localConnection class is not used a lot because a lot of Flash developers are not just aware of its existence. That class lets you communicate between 2 or more SWFs running on the same machine. This can be useful to develop complex interactivities between multiple movies running in the browser or even between a projector and movies running in a browser.
Global Class Path
Are you sick and tired of writing huge file paths to locate your include files in the actionscript window? or are you the organised type that likes to keep everything grouped together in one place? Whatever the reason, the Flash MX Authoring tool has a neat little feature which you can use to organise your include files in one easy to access place..
 
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