This class called "v3d" is meant for use in 3D Flash animations. It was written by me and Deamothul, and adapted from various AS1 prototypes(AHAB, WIS, et al). It contains most of the functions needed for 3D work.
Work with Objects and Classes Adobe Flash / ActionScript
Classes are the blueprint for objects in Macromedia Flash Basic 8 and Macromedia Flash Professional 8. All objects in Flash have an underlying class; for example, all movie clips have a method called getURL(), and getURL() is defined in the class definition for a movie clip. Flash contains many predefined classes, such as the MovieClip class, the Array class, the Color class, and the CheckBox class. This tutorial will show you how to create and modify classes.
Flash Actionscript Programming Basics Adobe Flash / ActionScript
There are currently 2 versions of Actionscript.Actionscript 1.0 (AS 1.0) is the version that works with Flash MX.Actionscript 2.0 (AS 2.0) is the new language that ships with Flash MX2004.
Most items in these tutorials will cover both AS 1 and AS 2.
Where there is a difference I will indicate it.Actionscript 1.0 will work with Flash MX2004 but Actionscript 2.0 will not work with Flash MX.
Flash Actionscript Programming Basics Adobe Flash / ActionScript
There are currently 2 versions of Actionscript. Actionscript 1.0 (AS 1.0) is the version that works with Flash MX. Actionscript 2.0 (AS 2.0) is the new language that ships with Flash MX2004. Most items in these tutorials will cover both AS 1 and AS 2. Where there is a difference I will indicate it. Actionscript 1.0 will work with Flash MX2004 but Actionscript 2.0 will not work with Flash MX.
Flash Actionscript 2.0 Programming Basics Adobe Flash / ActionScript
This course is adapted from the book "C++ Primer" by Stanley Lippman.There are currently 2 versions of Actionscript. Actionscript 1.0 (AS 1.0) is the version that works with Flash MX. Actionscript 2.0 (AS 2.0) is the new language that ships with Flash MX2004. Most items in these tutorials will cover both AS 1 and AS 2. Where there is a difference I will indicate it. Actionscript 1.0 will work with Flash MX2004 but Actionscript 2.0 will not work with Flash MX.
Creating 3D Classes with ActionScript 2.0 Adobe Flash / ActionScript
This article describes how to create 3D effects in Macromedia Flash using a class-based programming model. I begin with an overview of the new syntax describing many of the new features in ActionScript 2.0, followed by a presentation of a 3D calculation method that uses quaternion math for fast, efficient 3D transformations.
Flash Professional 9 ActionScript 3.0 Preview Adobe Flash / ActionScript
Adobe Flash Professional 9 ActionScript 3.0 Preview provides registered users of Flash Professional 8 with early access to the new ActionScript 3.0 language and the ability to publish to the newly-released Flash Player 9. ActionScript 3.0 and the new ActionScript Virtual Machine introduced with Flash Player 9 are among the most significant advances in the history of Flash. These new advancements, made in Flash Player 9, provide a more robust programming model, achieve standards compliance, and deliver ground-breaking performance improvements.
Converting code into a class Adobe Flash / ActionScript
The following example creates an ActionScript class which encapsulates all the logic that makes a movie clip draggable. Now whenever a new instance of this class is created, the shape is automatically draggable without having to write additional code for each instance on the Stage.
Flash MX 2004 ActionScript Learning Guide Adobe Flash / ActionScript
ActionScript is the scripting language for Macromedia Flash. It makes your Flash content interactive. ActionScript provides a more efficient way to do things in Flash, from creating simple animations through designing complex application interfaces. With the release of Macromedia Flash MX 2004 Macromedia introduced ActionScript 2.0.
Introduction to ActionScript 2 Adobe Flash / ActionScript
The ActionScript is the programming language that Macromedia Flash has used from the very beginning, and that Flash 8 uses too. In general, we can say that the ActionScript will allow us to make everything what we propose with Flash 8, since it gives absolute control over everything related to a Flash movie, absolutely everything.
Creating clickable and draggable shapes Adobe Flash / ActionScript
In this example, you'll explore some of the new features in the Flash Professional 9 ActionScript 3.0 Preview. You will create a simple shape and make it clickable using the improved event model. In later examples, you will make the shape draggable, turn your code into a class, and dynamically create a class instance.
Writing ActionScript 3.0 in Flash Adobe Flash / ActionScript
The Flash Professional 9 ActionScript 3.0 Preview is the only development environment that allows you to create Flash documents (FLA files) that use ActionScript 3.0, although you can also compile SWF files from ActionScript (AS) files using Flex Builder 2.
LoadVars Class in Flash Adobe Flash / Utilities
LoadVars class is the most powerfull class for communicating with server-side technologies and to load external data from text files.
Dynamically creating instances of a class Adobe Flash / ActionScript
You needn't always drag an instance of a symbol onto the Stage during authoring time; you can also create new instances of a class in the Library using ActionScript by using the new operator.