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C and C++ General Development
The values and expressions used in C++ are displayed using the cout extractor. To make the displaying of data more realistic, the cout is configured to handle or format data to any desired result. While the cout (as a class) is defined in the iostream file, some other files provide other extensive techniques for displaying data to the console. The C language also is equipped with other formatting functions used for the same purpose. The ability to create a program made of mixed C and C++ language enhances these formatting possibilities.
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C and C++ Getting Started
Basic Input/Output
C and C++ / Getting Started
Using the standard input and output library, we will be able to interact with the user by printing messages on the screen and getting the user's input from the keyboard.

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C and C++ Getting Started
Input / Output Tutorial
C and C++ / Getting Started
Designed for beginners in C++, this tutorial presents several examples showing you how to cout/cin, work with arrays, and display data.

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C and C++ Functions and Classes
Using the printf() function
C and C++ / Functions and Classes
A guide to the famous printf() function in C. Shows you how to output data in several ways. The tutorial is not yet complete but will be continued soon.

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C and C++ Miscellaneous
Data Structures
C and C++ / Miscellaneous
We have already learned how groups of sequential data can be used in C++. But this is somewhat restrictive, since in many occasions what we want to store are not mere sequences of elements all of the same data type, but sets of different elements with different data types.

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C and C++ General Development
Binary Trees: Part 1
C and C++ / General Development
The binary tree is a fundamental data structure used in computer science. It is a useful data structure for rapidly storing sorted data and rapidly retrieving stored data.

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C and C++ Getting Started
Understanding C++ data types II
C and C++ / Getting Started
Part II of the small book that teaches you the C++ data types. Even if you have an IQ under 25 you will can understand and use the data types. In this part you will see an important aspect of data types... signed and unsigned.

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C and C++ Functions and Classes
Classes (I)
C and C++ / Functions and Classes
A class is an expanded concept of a data structure: instead of holding only data, it can hold both data and functions. An object is an instantiation of a class. In terms of variables, a class would be the type, and an object would be the variable.

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C and C++ Getting Started
Understanding C++ data types III
C and C++ / Getting Started
This is the third part and the biggest of the small book named 'Understanding C++ data types'. This part covers the 'integer' data type.

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C and C++ Functions and Classes
C++ Function Templates
C and C++ / Functions and Classes
C++ Function templates are those functions which can handle different data types without separate code for each of them. For a similar operation on several kinds of data types, a programmer need not write different versions by overloading a function. It is enough if he writes a C++ template based function. This will take care of all the data types.

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C and C++ Getting Started
Understanding C++ data types I
C and C++ / Getting Started
A small book for those beginners in C++ or even in programming who didn't understand C++ data types. This is meant to be a patch to other books, that cover the basics of C++.

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C and C++ Getting Started
C++ Support for Code Writing
C and C++ / Getting Started
We have been introduced to declaring variables using specific data types. After declaring a value and initializing it, you may want the value to change type without redefining it. This is required in some cases where you already have a value, probably produced by one variable, while another variable declared with a different data type. This means that you would need to convert a value from one type into another type. For example, you may have declared a variable using a double data type but you need the value of that variable to be used as an int. Transferring a value from one type to another is referred to as casting.

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C and C++ Functions and Classes
Classes
C and C++ / Functions and Classes
Classes are collections of data related to a single object type. Classes not only include information regarding the real world object, but also functions to access the data, and classes possess the ability to inherit from other classes.

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C and C++ General Development
Loops
C and C++ / General Development
Loops are used to repeat a block of code. Being able to have your program repeatedly execute a block of code is one of the most basic but useful tasks in programming -- many programs or websites that produce extremely complex output (such as a message board) are really only executing a single task many times.

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C and C++ General Development
Linked Lists
C and C++ / General Development
Linked lists are a way to store data with structures so that the programmer can automatically create a new place to store data whenever necessary. Specifically, the programmer writes a struct or class definition that contains variables holding information about something, and then has a pointer to a struct of its type. Each of these individual struct or classes in the list is commonly known as a node.

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C and C++ Grapics
Mouse Input Win32 API
C and C++ / Grapics
This tutorial will explain how to accept mouse messages. Graphical user interface accepts Keyboard and Mouse Inputs, in this tutorial u wll learn about mouse messages.

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