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Adobe Flash Getting Started
A symbol is a reusable object, and an instance is an occurrence of a symbol on the Stage. Repeatedly using instances does not increase the file size and is a good part of a strategy for keeping a document file size small. Symbols also simplify editing a document; when you edit a symbol, all instances of the symbol update to reflect the edits. Another benefit of symbols is that they allow you to create sophisticated interactivity.
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Adobe Flash Getting Started
Symbol Instances in Flash
Adobe Flash / Getting Started
Important distinctions between the way symbols work and the way symbol instances work.

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Adobe Flash ActionScript
Dynamically creating instances of a class
Adobe Flash / ActionScript
You needn't always drag an instance of a symbol onto the Stage during authoring time; you can also create new instances of a class in the Library using ActionScript by using the new operator.

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Adobe Flash Getting Started
Symbols in Flash
Adobe Flash / Getting Started
The Symbols come from objects that we've created using the tools that Flash 8 provides us. Learn what are the symbols, how to create a symbol, difference between symbol and instance, how to use libraries and more.

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Adobe Flash Math and Physics
Mass Collision Detection
Adobe Flash / Math and Physics
The goal of this tutorial is to demonstrate an efficient way to detect collisions between multiple instances two movie clips.When you're finished with this tutorial you will understand an efficient method for detecting collisions between multiple instances of one movie clip and multiple instances of another movie clip, and be able to apply that knowledge.

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Adobe Flash Getting Started
Flash Symbols
Adobe Flash / Getting Started
In this Tutorial you'll learn the basic concepts of Flash symbols, symbol types (graphics, buttons and movieclips), creating and using them.

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Adobe Flash ActionScript
Moving and rotating a rocket spaceship with button symbols
Adobe Flash / ActionScript
In this lesson, you will learn how to manipulate a movie clip via button symbols. You will create an interface and write ActionScript that will enable the rotation and movement of a movie clip across the screen.

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Adobe Flash Drawing
Using Illustrator Symbols in Flash
Adobe Flash / Drawing
Whether you create your own or use the ones included in the program, Illustrator symbols are a great source of vector art for Flash projects. In this tutorial, I'll show you how to copy an Illustrator symbol to a Flash document and edit the symbol in Flash.

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Adobe Flash Animation
Character Animation with Symbols
Adobe Flash / Animation
In this tutorial you will learn character animation with symbols.

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Adobe Flash Special Effects
Creating a Gyroscope
Adobe Flash / Special Effects
you'll learn how to create a gyroscope effect using multiple instances of this simple technique.

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Adobe Flash Animation
Shape tweening
Adobe Flash / Animation
Shape tweening allows us to change the shape of objects over time. This is similar to morphing where one object changes to another. One of the main differences between a shape tween and a motion tween is that shape tweens do not work with symbols or groups. If you want to apply shape tweens to groups or symbols, you have to first ungroup or break them apart.

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Adobe Flash Animation
Create a Timeline Animation
Adobe Flash / Animation
Macromedia Flash Basic 8 and Macromedia Flash Professional 8 provide powerful tools for creating animation. Most simple animation in Flash is done using a process known as tweening. Tweening is short for "in between" and refers to filling in the frames between two keyframes so that a graphic displayed in the first keyframe changes into the graphic displayed in the second keyframe. There are two types of tweening that you can create in Flash a motion tween and a shape tween. The main difference between motion tweening and shape tweening is that motion tweening operates on grouped objects or symbols, and shape tweening is used with objects that are not symbols and are ungrouped.

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Adobe Flash Getting Started
Creating movie clips
Adobe Flash / Getting Started
Movie clips are one of the building blocks of Flash. You will use them all the time. Learn to create a movie clip symbol, make instances out of it, work with the library and more.

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Adobe Flash Dynamic Content
Loading External Symbols During Playback
Adobe Flash / Dynamic Content
If you want to create flash 5 movies that contain dynamic content (i.e. are different each time they are viewed) then there are two major approaches to take.

Site: www.flashkit.com Report - View Tutorial

Adobe Flash ActionScript
Prototypes and Inheritance
Adobe Flash / ActionScript
When you create a function you also create a 'prototype' of the function. Even if the prototype is not defined explicitly it exists as a 'template' for the function and any new instances of that function.

Site: www.flashkit.com Report - View Tutorial

Adobe Flash Performance and Optimization
How to get rid of extra symbols.
Adobe Flash / Performance and Optimization
How to get rid of extra symbols.

Site: www.flashkit.com Report - View Tutorial

 
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