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Adobe Flash ActionScript
The following example creates an ActionScript class which encapsulates all the logic that makes a movie clip draggable. Now whenever a new instance of this class is created, the shape is automatically draggable without having to write additional code for each instance on the Stage.
Related Tutorials
Adobe Flash ActionScript
Using The Timer Class In ActionScript 3.0
Adobe Flash / ActionScript
This tutorial will teach you the basics on how to use the Timer Class to execute any code repeatedly over a period of time.

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Adobe Flash ActionScript
Color picking with The BitmapData class and the getPixel method
Adobe Flash / ActionScript
In this tutorial I would like to show you how we can use the BitmapData class in a practical and simple way to create a little color picking application just using a couple of methods and very little code.

Site: www.flashvalley.com Report - View Tutorial

Adobe Flash ActionScript
Work with Objects and Classes
Adobe Flash / ActionScript
Classes are the blueprint for objects in Macromedia Flash Basic 8 and Macromedia Flash Professional 8. All objects in Flash have an underlying class; for example, all movie clips have a method called getURL(), and getURL() is defined in the class definition for a movie clip. Flash contains many predefined classes, such as the MovieClip class, the Array class, the Color class, and the CheckBox class. This tutorial will show you how to create and modify classes.

Site: www.brainbell.com Report - View Tutorial

Adobe Flash ActionScript
Creating clickable and draggable shapes
Adobe Flash / ActionScript
In this example, you'll explore some of the new features in the Flash Professional 9 ActionScript 3.0 Preview. You will create a simple shape and make it clickable using the improved event model. In later examples, you will make the shape draggable, turn your code into a class, and dynamically create a class instance.

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Adobe Flash Utilities
LoadVars Class in Flash
Adobe Flash / Utilities
LoadVars class is the most powerfull class for communicating with server-side technologies and to load external data from text files.

Site: www.flashadvisor.com Report - View Tutorial

Adobe Flash ActionScript
Combining the Transition and Tween Classes
Adobe Flash / ActionScript
You can generate some interesting effects when you combine the Transition and Tween classes. You can use the Transition class to move a movie clip along the X-axis while you adjust the same clip's _alpha property using the Tween class. Each class can use a different easing method, which means there are many animation possibilities for objects in your SWF files.

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Adobe Flash ActionScript
Extending Tween class (TweenEx)
Adobe Flash / ActionScript
Extending Tween class (TweenEx) by Winx on | 07 Mart 2006 Default Macromedia Tween class has many limits. One of that limits is that it can't tween objects or its properties. Let say you need to tween movie RGB colors which are tightly connected with ColorTransform and Transform objects.

Site: www.flashkit.com Report - View Tutorial

Adobe Flash ActionScript
Creating Animations Using The AS3 Tween Class
Adobe Flash / ActionScript
The Tween Class lets you animate objects and move them around the screen without much of hassle.

Site: www.oman3d.com Report - View Tutorial

Adobe Flash ActionScript
Communicating between SWFs with the localConnection class
Adobe Flash / ActionScript
The localConnection class is not used a lot because a lot of Flash developers are not just aware of its existence. That class lets you communicate between 2 or more SWFs running on the same machine. This can be useful to develop complex interactivities between multiple movies running in the browser or even between a projector and movies running in a browser.

Site: www.flashvalley.com Report - View Tutorial

Adobe Flash ActionScript
Dynamically creating instances of a class
Adobe Flash / ActionScript
You needn't always drag an instance of a symbol onto the Stage during authoring time; you can also create new instances of a class in the Library using ActionScript by using the new operator.

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Adobe Flash ActionScript
Using the Loader Class in AS3
Adobe Flash / ActionScript
Learn how to load external assets in AcitonScript 3.0 using the Loader Class.

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Adobe Flash 3D Effects
Flash Actionscript 2.0 Vector3D Class
Adobe Flash / 3D Effects
This class called "v3d" is meant for use in 3D Flash animations. It was written by me and Deamothul, and adapted from various AS1 prototypes(AHAB, WIS, et al). It contains most of the functions needed for 3D work.

Site: www.video-animation.com Report - View Tutorial

Adobe Flash ActionScript
Preloading External Images in Flash Using the MovieClipLoader Class
Adobe Flash / ActionScript
This tutorial will teach you the basics on how to use the MovieClipLoader class to load an external image in Flash at run time.

Site: www.oman3d.com Report - View Tutorial

Adobe Flash ActionScript
Flash MX 2004 MovieClipLoader Class
Adobe Flash / ActionScript
Flash MX 2004 now provides the class for preloading images and swf files. Now you don't have to use the obsolete loadMovie method to load your images!

Site: www.flashkit.com Report - View Tutorial

Adobe Flash ActionScript
Flash MX 2004 Vector Class (Custom)
Adobe Flash / ActionScript
This tutorial will show you how to Vector Class (Custom).

Site: www.flashkit.com Report - View Tutorial

 
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