Related Tutorials
Extract and view .mp3 file details - Name of the song, Album, and ArtistID3 tags are data fields added to MP3 file, which contains information such as the name of a song, album, and artist of MP3 files.
Creating a photo album with Adobe Flash 8 and ActionScript
In this tutorial you will learn how to create a photo album using Adobe Flash 8 and ActionScript.
Drag and Drop with Target Areas
How to build a Drag and Drop interaction with Flash 4, which will check the 'Target Area' and respond with sticky behaviour or will put back the Draggable Object. You should be familiar with building MovieClips and the Actions Tab.Building the Draggable Objects,Building the Target Areas,Building Feedback,Scripting,And Beyond.
Getting Started With BetweenAS3
There are many popular open source tweening engines in the Flash community today. Numbered among these are Tweener, TweenLite/Tweenmax, Tweensy, and GTween. This is a short look at the capabilities of newcomer to the scene: BetweenAS3.
Smooth Horizontal Tweened Menu
In this tutorial, we are going to build a smooth horizontal tweened menu. As usual we use the Tweenlite engine.
A Different Kind of Preloader - Loading the Spikes
Most of the tutorials that talk about preloaders deal with the mechanics of building them. This tutorial is about the concept of preloaders and building one that is a little different.
Make a snazzy Flash slide show
Tutorial for creating Flash photo album to color your digital life.
Creating a Facebook photo album with Adobe Flex
This free tutorial steps you through the process of creating a simple application that displays your Facebook photos. Demo and source code included.
Papervision 3D programming tutorial - Photo Slide
See how Papervision 3D can be used to create a dynamic, 3D photo album with this tutorial with source code.
Building a Tsunami
How to create a pretty cool effect in your menus.
Introduction to Variables
This tutorial will help you develop an understanding of one of the basic building blocks of actionscript - Variables.
Building Games in Flash 5 - Part 2 - Scrolling
This tutorial will cover scrolling backgrounds for a space game.
Building a Basic Platform Game-Part 1
This will help you understand hittest, and hopefully by the end of these 3 tutorials you will have the beginning to your game!
Building Protoypes
Basically, a prototype is a function, but the difference is that you can apply it to an object. This is where the fact that Flash Actionscript is Object Oriented is the most obvious.
Building Games in Flash 5 - Part 3 - Enemies and collisions
This tutorial covers including enemies and collision detection into the game from the previous two tutorials.
Building an Arcade Game
Take your first steps into flash game development with this series of informative tutorials by Flash Junkie.
Building Games in Flash5 Part1: Player Movement and Fire
This tutorial covers controlling the movement of the player with the keyboard and firing weapons.
Creating movie clips
Movie clips are one of the building blocks of Flash. You will use them all the time. Learn to create a movie clip symbol, make instances out of it, work with the library and more.
Create Your Own Flash Adventure Game - Building a Level
In this tutorial series we will look at creating a very simple Flash adventure game using Flex and ActionScript.
Dreamweaver-Flash: Using Frames
In this lesson, we're going to demonstrate how to integrate Flash 5 and Dreamweaver 4 by building a simple navigation bar in Flash and then using it to control HTML content in Dreamweaver.
Building an image-viewing widget with ActionScript 3.0
In this article, a simple image-viewing widget used to load, display, crop, and add a border around an image.
Building Web Sites With Macromedia Studio MX - Book Excerpt
Macromedia's release of the MX Studio essentially turned their entire web product line inside out and rearranged the molecules. Instead of separate products performing specialized tasks, the tight integration of the tools-Freehand, Flash MX, Fireworks MX, Dreamweaver MX, and ColdFusion MX-means an entirely new, more efficient workflow can develop.
Controlling File Size in Flash Animations, Part 2
In the first part of this tutorial, we built a flower blossom. In this part of the tutorial, you'll finish building the flower by adding stems and leaves. Then you'll use multiple Instances of your flower to "grow" a flower garden.
Building a Text Game
In this tutorial hopefully I will convince a few people to add some text games to the web using Flash. I've used various other bits of software which claim to be fantastic and sell themselves on 'you don't need to know code to make a text game'. However they all take so long to learn to use and are very limited, whereas using Actionscript means you can build the game with endless possibilities. Check out the attached .fla file to see what a couple of rooms in the final game will look like.
Building Easy Text or Images Scrolling with Flash MX 2004
There are many websites in the Internet built using Macromedia Flash technology. You probably saw different types of scrolling on those websites. I would like to show you one of the easiest ways to create a scroll bar with the mask. It may be used not only for text scrolling but you may also put images into that scrolling.
Building Easy Text or Images Scrolling with Flash MX 2004
There are many websites in the Internet built using Macro media Flash technology. You probably saw different types of scrolling on those websites. I would like to show you one of the easiest ways to create a scroll bar with the mask. It may be used not only for text scrolling but you may also put images into that scrolling.
When to use Components?
Do you want to know when to use Flash Components and when to hand building your Flash Movie? I go over some the basic differences here. Below are two files which are very similar. They are taken from other tutorials on this site. They are both preloaders that load an external Flash animation. One file is made with the use of Components and the other is hand made (or at least as hand made as you get on a computer).
Building Buttons
The button symbol has the ability to change its image according to what state the button is in. There are four of these states, Up, Over, Down and Hit. You can see in the button in its normal state, you can then interact with it by rolling the mouse cursor 'over' the button. When you click the button it will send the it into the 'down' state for as long as the mouse button remains pressed. A Button can also carry out an action when a certain state is reached, because of this, there is a four framed timeline to define each state.
Building a Custom Cursor in Flash 5
This technique is one that no serious Flash designer should be without. I wrote this Flash 5 tutorial mainly for designers - as they may not have all the programming/action script experience they need to create great interactive Flash sites and presentations.Being a designer, learning action script has been a necessary evil for me - rather like 'motion math' in after effects. If you're picky about how your final Flash designs turn out, it forces you to learn many things you normally wouldn't such as the practice of programming.
Building Easy Text or Images Scrolling with Flash MX 2004
Learn how to create scrolling in flash mx 2004 for text or images. Step-by-step explanation.
Building Flash clients for Web Services with Soap and Flash MX
In this tutorial we are going to build a Flash Language Translator. The language translator will be able to translate between any two languages. The Language translation service was chosen because it's basic, yet provides an easy way to get into web services and is something you can use on your site right away. The tutorial also shows the basic's of using components in a Flash movie and loading dynamic content into them.
Building Preloaders and Progress Bars in Macromedia Flash
One of the unique features of web content built with Macromedia Flash is the ability to control when and how the content loads. When loading a heavy HTML page, the user is usually stuck looking at a blank window until the content starts appearing. Flash allows for the creation of animated preloaders, which give the user precise information about the progress of the loading process.

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