Polygon Modeling: 7 - Car Body 3D Studio Max / Modeling
The modeling of the body of a car can almost always be sliced up into different parts, literally and figuratively speaking. Litereally because most of the time the front and rear bumpers, the entire'cockpit', mirrors etc. are all loose parts.
Loft Modeling Explained - Creating a Column 3D Studio Max / Modeling
In this tutorial you well it teaches us how to make a nice detailed column to use in your scenes using Loft modeling. On a side note this tutorial also explains how to use Smoothing Groups when you use MeshSmooth modifier.
Modeling a car 3D Studio Max / Modeling
This tutorial is complex from the point of view of modeling, because the user will pass thorough different techniques like surface tools(spline modeling), mesh edit (polygonal modeling), mesh smooth. This tutorial is not recommended to beginners, although they will learn some useful tricks from here. The tutorial is entirely conceived in 3D Studio Max 3.0 but is compatible with newer versions.
Mapping, Unwrapping and Texturing 3D Studio Max / Modeling
In low-poly modeling, unlike high-poly modeling, the little details are added with texture work instead of modeling. Before a model can be textured it has to be "prepared" for texturing first, in other words it need to be UVW mapped and unwrapped.
Polygon Modeling: 2 - Vertex Sub-Object 3D Studio Max / Modeling
In this tutorial, I will try to explain all options available when modeling in the vertex sub-object. It may look like just a long list, but I'll will try to explain when a certain modeling action in the VSO is useful and give examples of when you could use it.
Modeling A Cowboy Hat 3D Studio Max / Modeling
This is a really BEGINNER tutorial on modeling Cowboy Hat. Modeling time is about 10-20 min tops. So, if you are willing of learning Rhino you should refer to this tutorial.
Polygon Modeling: 1 - Introduction 3D Studio Max / Modeling
In these tutorials I will be covering the basics of editable poly-modeling in 3D Studio Max. From all the tools available when using editable polies to how to apply them and maybe more importantly: when to use them. I'll assume you have a basic idea of how 3D Max works, and where to find things, but don't worry if you don't since I'll try to use many, many (partial) screenshots and icons to make clear what I do. At the moment I use Max 5 so everything you see will apply to Max 5, but from what I have seen from the so called 'new features' PDF file of Max 6, they didn't improve any of the modeling.
Mesh Modeling 1 of 3 3D Studio Max / Character Modeling
In this tutorial I will explain the techniques and concepts behind mesh modeling as I do it. It will be from the basics and up, so that even a beginner can get the hang of it.
Mitsubishi a6m2 Zero modeling: Part 1 3D Studio Max / Modeling
I'll try to explain how to model different air, sea and land military vehicles. Also, I'll explain how to use different modeling techniques to get more realistic results.