3ds Max Character Modeling tutorials
This tutorial covers some of the interesting steps of producing this image. starting with what sparked the idea, and covering the modeling, texturing, rendering and compositing. I will also share a few tips and tricks as I show the process.
Related Tutorials
Blood Knight focused making of tutorial: Advanced multi-channel texturing in Max
My main focus on the Blood Knight was the texturing / shading, I've used a unique method I like to call multi-channel texturing and in this focused making-of tutorial I will share the process, considerations and a few other tips.
Duplicating Objects in 3D Studio Max Using Particle Systems - Instancer
Create flowing particle movements such as that of blood cells in a vein.
The making of a castle
This is a making of document of the castle I made. I tried to explained the techniques I used for modeling, texturing, lightning, rendering and composing. I used 3d Max + Vray and Photoshop.
Making a valley
Making valley, mountain, landscape and hill modeling terrain.
Making a Hologram
In this tutorial I'll be explaining how to make a material for holograms in 3ds max. Tutorial is split into 2 parts, making of a basic material and animating the material.
The Making of Salad
In this tutorial you will learn how to making of salad.
Making a eye
A 3Dmax tutorial on making a eye.
Making of a robot: step 2 Animating
In this tutorial you will making a robot series, in this step it is setting bones inside the robot and animating a walk.
Giving Depth To Footage
Lets say you wanted to make an explosion, blowing an object up and making debris fly at the screen, of course rather than using CG fire which a lot of the time looks, well... CG. You might want to use stock footage, video footage of fire which you can overlay into your 3D scene making the explosion look a lot more realistic.
Making of Ferrari F2003 GA
Making of Ferrari F2003 GA 3D Studio Max.
Making Objects Easier To See
This tutorial will teach u how to making objects easier.
Making tire treads
Make a tire which looks real by making its treads.
The Making Of Lulu
The making of LULU in 3DSM.
Making a gear with 3ds max
In this easy step-by-step you will learn how to a making a gear 3ds max.
Making of a chandelier
Here we will make one of those old-time chandeliers that you see so often in cowboy movies.
Making of Urban
How to create a beautiful and complex scenes when your computer is not very strong enough
Making magma
You can use this on pretty much any object, so you can get a guy melting away or whatever you want if the mapping coordinates are set up propperly.
Making abstract renders in 3d max and photoshop
This is one long tutorial so get some soda, put on a movie and relax.
Making of the Warrior
This project started as a personal challenge, I wanted to apply everything that I learned throughout this year in a single work.
Making of the Goddess
Artist in a mood of experiment with skills and created a sweet girl in a indian classical dancing style.
Wireframe
I will try and show how you the basics of making a nice wireframe image in 3d studio max.
Wireframe
In this tutorial I will try and show you the basics of making a nice wireframe image in max.
Making a Lighter
Modeling a lighter takes some finesse, considering its volatile nature.
Making of Robot: Step 4 Materials
I this tutorial we finish our robot whille doing materails and render after that.
Abstract 3d Set
This three-part tutorial will walk you through the basics of making those trendy 3d abstract images.
Quick Lava
A few tips to quickly making a stream of flowing lava in 3dsmax or any other applications.
Modeling a NURBS Submarine
This time we are making a submarine. Basic 3DS Max knowledge is assumed.
The Making of the King
The king with this tutorial made for 3d studio max.
Working with bones
Brief description: Bones are an extremely simple way of making things move. All you need is a mesh, and a little knowledge of Linked XForm.
Rage over Babylon - Making of
This tutorial covers the major points of producing this image, starting with the planning and covering the modeling, texturing, lighting, rendering and compositing. I will also share a few tips and tricks as I show the process.
Making of Angelina Jolie
Artist created a beautiful actress Angelina Jolie in 3D using softwares 3ds max and ZBrush
Making of Balance's spirit
Balance's spirit is an illustration which we carried out for my training to carry out a realistic character. Indeed, at the beginning there was no concept design on this project.
Rain drops
In this tutorial we will making drop scene, shows how to model, texture, light, render and etc.this tutorial requires the Vray render!
How to make a boat with the Loft Compound method
It is not by accident that we chose the loft command in max to use for making a boat. It is exactly the same thing done in real life for centuries.
Making of a Robot
This is a neat little tutorial on modeling a robot using basic 3DS MAX techniques. This tutorial will be followed by lights and cameras, animating and textures so sit still.
Building Legos
Making Legos in 3D Studio Max is fast and easy. What I like about it is that it is very simple but the results are very rewarding. Have ever gotten a great idea that you wanted to make in Max but it just never came out the way you pictured it.
Making of Paragalis
This tutorial will cover my personal workflow for 3d modeling, 3d sculpting, retopo / optimizing, normal map generation, light map generation, and texturing.
Ella - Making of
In this tutorial I will cover some of the interesting steps of this project. I will cover modeling and rigging in general, texturing, working with complex hairs, rendering and compositing. I will also share a few tips and tricks as I show the process.
Modeling creature's details
I have always believed that the smaller details are the ones that make the difference. Having said that, this tutorial isn't about making your model from scratch, its about taking your creature (dragon, serpent, orc, demon etc') and giving it personality with those details.
Making X-Ray Material
In this tutorial we will create an x-ray material using falloff map.
 
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