Learn simple spline techniques to build architectual models from houses to detailed buildings. Learn how to avoid using booleans to cut window and door holes. With these techniques you will model faster, use less polygons and create cleaner meshes.
Modeling a Lantern Using Splines and Loft 3D Studio Max / Modeling
This tutorial will teach you how to model a middle-eastern style lantern using splines and loft. Loft objects are two-dimensional shapes extruded along a third axis. One of these splines serves the path while the remaining splines serve as cross-sections, or shapes, of the loft object.
Modeling a Tissue Box 3D Studio Max / Modeling
In this tutorial, you will learn how to model a tissue box (like the one above), using various techniques involving splines.
Manual Spline Interpolation 3D Studio Max / Modeling
Working with splines it is usually convenient to use tangent handles. When you create mesh object from splines (Loft, Lathe, Surface etc.) all spline curves are divided into small straight lines that approximate the true curve. This is automatic interpolation. Number of the straight lines depends on the defined parameter Steps in rollout "Interpolation".
Modeling a car 3D Studio Max / Modeling
This tutorial is complex from the point of view of modeling, because the user will pass thorough different techniques like surface tools(spline modeling), mesh edit (polygonal modeling), mesh smooth. This tutorial is not recommended to beginners, although they will learn some useful tricks from here. The tutorial is entirely conceived in 3D Studio Max 3.0 but is compatible with newer versions.
Mapping, Unwrapping and Texturing 3D Studio Max / Modeling
In low-poly modeling, unlike high-poly modeling, the little details are added with texture work instead of modeling. Before a model can be textured it has to be "prepared" for texturing first, in other words it need to be UVW mapped and unwrapped.
Polygon Modeling: 2 - Vertex Sub-Object 3D Studio Max / Modeling
In this tutorial, I will try to explain all options available when modeling in the vertex sub-object. It may look like just a long list, but I'll will try to explain when a certain modeling action in the VSO is useful and give examples of when you could use it.
Modeling A Cowboy Hat 3D Studio Max / Modeling
This is a really BEGINNER tutorial on modeling Cowboy Hat. Modeling time is about 10-20 min tops. So, if you are willing of learning Rhino you should refer to this tutorial.
Polygon Modeling: 1 - Introduction 3D Studio Max / Modeling
In these tutorials I will be covering the basics of editable poly-modeling in 3D Studio Max. From all the tools available when using editable polies to how to apply them and maybe more importantly: when to use them. I'll assume you have a basic idea of how 3D Max works, and where to find things, but don't worry if you don't since I'll try to use many, many (partial) screenshots and icons to make clear what I do. At the moment I use Max 5 so everything you see will apply to Max 5, but from what I have seen from the so called 'new features' PDF file of Max 6, they didn't improve any of the modeling.