Cool Abstract 3D Studio Max / Special Effects
This tutorials will show you how to make a cool abstract image. This one takes a little bit of time but it is worth the end effect.
Abstract Objects 3D Studio Max / Modeling
Although 3DS Max is usually used to create animation and sometimes realistic objects and effects, Max can also be used to create some wonderfully abstract images. Following this tutorial allows you to quickly create one of these creations while learning about polygons and vertices. By manipulating parts of an object you can model them to look like anything your mind can imagine.
Crazy Spikes 3D Studio Max / Special Effects
This tutorials will show you how to make a cool abstract image. This one takes a little bit of time but it is worth the end effect.
Making magma 3D Studio Max / Compositing
You can use this on pretty much any object, so you can get a guy melting away or whatever you want if the mapping coordinates are set up propperly.
Bullet Time 3D Studio Max / Animation
This Tutorial is based on The Matrix key effect "Bullet Time." By using Keyframes it is relatively easy to set up the shot.However if you want to use the effect without Keyframes (e.g. Particles)you would have to do it traditionally.
Low Polygon Hair Texturing 3D Studio Max / Modeling
Low poly hair is the bane of most game artists existence. Rarely is it done well, and the majority of the time, a bald head, or a slicked back look is taken as the easy way out. For three months I was in charge of creating the various hairstyles for Dark Age of Camelots: Catacombs expansion. Making the characters bald was not an option, so I set out trying to figure the best way to create low polygon count, heavily textured hair.