Particle shockwave in Max 3D Studio Max / Rendering
Shockwaves are a crucial part of every space battle scene or an explosion. In this tutorial we'll concentrate on making a fast to render shockwave, made entirely with standard max particle systems.
Smoke Material in 3DS Max 3D Studio Max / Compositing
In this tutorial, I will try to explain how to make a smoke like material only using standard 3ds max and how to properly use it with particle systems. This material can easily be used for all sorts of smoky effects and objects.
Realistic water 3D Studio Max / Compositing
Water surface material is not as difficult to make as many people suppose. You just have to know a few tips, and you will find them here.
BlobMesh: Simulating Water 3D Studio Max / Special Effects
In this tutorial, you'll learn how to use BlobMesh, or metaballs as they are commonly called, to make a fountain of water. BlobMesh is a new feature of 3ds max 6 that's essentially metaballs.
Sparks Effect 3D Studio Max / Special Effects
A very detailed 55 page tutorial on creating sparks for animation, using the "SuperSpray" particle system, as well as "Gravity" and "Deflector" spacewarps and "Video Post" to add glow effects. Aimed at beginners and people with little knowledge of 3dmax or particles.Lots of pictures are included.
How Raytracing Works 3D Studio Max / Getting Started
Raytracing is used to create shiny reflective surfaces, like a mirror or a metal ball, or see-through objects that refract light. Essentially, it simulates how a light particle would move.