Random Numbers Adobe Flash / ActionScript
In programming, it is nice to be able to create numbers that occur unexpectedly.To create numbers that occur with no set pattern, one would need to use random numbers.
Random Jumping Flash Adobe Flash / ActionScript
Random Jumping - Predictability is way overrated. Web users all over the world expect a button to stand still when they click on it. So why not take a little of that predictability away from them? In this video, you'll learn how to generate random numbers in Flash and then use those numbers to create an elusive button or graphic that jumps to a random position on the stage every time your user hovers his mouse cursor over it.
Picking unique random entries from a larger group. Adobe Flash / ActionScript
This tutorial describes a very efficient method for picking N unique random numbers from a list of M numbers. This method, based on a clever algorithm by famous computer scientist Donald Knuth, does not use arrays and only requires a single pass.
Flash Actionscript Goodies Adobe Flash / ActionScript
Heres a collection of actionscript scripts and codes to use as reference when creating dynamic flash projects, includes, loops,random numbers and key listeners for keyboard input
Creating Random Equalizer Bars in Flash Adobe Flash / ActionScript
This tutorial will teach you how to create a vertical randomly moving bar equalizer. These bars are going to move in a random manner by having a random value for their _yscale property on each frame.
Flash Random Adobe Flash / Getting Started
Random motion can be easily produced via actionscript. You can a sample of this effect. This tutorial shows you how to reproduce this effect.
Random Movement Adobe Flash / Animation
Giving objects automatic random movement can be helpful for games or even simple effects like falling snow or swarming bugs.
Random Generator according to given percentage. Adobe Flash / Games
Randomly generate Numbers or Strings according to a given percentage. e.g.:15% chance of the output being the number 15, 35% chance of the output being the number 17, 50% chance of the output being the number 19.