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C and C++ Functions and Classes
How to use a template to create a custom collection class and using the C++ std::vector STL library as well as the operator. I will expect you to understand how pointers, classes, templates and the operator works
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C and C++ Functions and Classes
Introduction to Classes
C and C++ / Functions and Classes
C++ offers three techniques of defining a new data type: a structure, a class, and a union. These are also referred to as composite data types. Learn: Object Creation and Access, Global Objects, Access to a Member of a Class, Type-Defining a Class, Class Forward Definition, The Access Levels of a Class, Initializing Each Member of a Class, Initializing an Object as a Whole, Static Member Variables, Techniques of Creating a Classic C Styles Object, References, Constant Objects and more.

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C and C++ Functions and Classes
Classes (I)
C and C++ / Functions and Classes
A class is an expanded concept of a data structure: instead of holding only data, it can hold both data and functions. An object is an instantiation of a class. In terms of variables, a class would be the type, and an object would be the variable.

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C and C++ Functions and Classes
The Methods of a Class
C and C++ / Functions and Classes
The primary motivation of using classes in a program is to create objects as complete as possible. An object must be able to handle its own business so that the other objects of the program or of another program would only need to know which object can take care of a particular need they have. A regular variable, as a member of an object, cannot handle assignments. This job is handled by particular functions declared as members of a class. A function as a member of a class is also called a Method. On this site, the words "method" and "function", when associated with a class, will refer to the same thing: a member function of the class.

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C and C++ Functions and Classes
Friendship and inheritance
C and C++ / Functions and Classes
In principle, private and protected members of a class cannot be accessed from outside the same class in which they are declared.

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C and C++ Functions and Classes
Polymorphism and Abstraction
C and C++ / Functions and Classes
In an inheritance scenario, a parent class is configured to provide its child with the basic foundation the child needs. Although a child can implement a new behavior not available on the parent object, sometimes a child object will need a customized implementation of a behavior that has already been configured with its parent. That is what happens for example when inheriting a sphere from a circle class. Both have a characteristic called Area but the area is calculated differently on each shape.

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C and C++ Pointers and References
Smart Pointers - Part II
C and C++ / Pointers and References
In this part we implement a Garbage Collection with C++.

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C and C++ Functions and Classes
Polymorphism
C and C++ / Functions and Classes
Before getting into this section, it is recommended that you have a proper understanding of pointers and class inheritance.

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C and C++ Getting Started
New Features in the Next C++ Standard
C and C++ / Getting Started
The upcoming C++ standard will have many new features, several major and many minor. The major features are concurrency, template concepts, move semantics, generalized constant expressions, automatic variable typing, and garbage collection. This video will present an overview of the major features and breeze through a list of other features, commenting on their likeliness to make the standard.

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C and C++ Getting Started
Character Sequences
C and C++ / Getting Started
As you may already know, the C++ Standard Library implements a powerful string class, which is very useful to handle and manipulate strings of characters. However, because strings are in fact sequences of characters, we can represent them also as plain arrays of char elements.

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C and C++ Getting Started
Using header files in C++ .NET
C and C++ / Getting Started
This tutorial will show you how to work with C++ .NET headers (or includes). How to create a header file with a class in it, include the file in a typical .cpp file, set a variable and call a public function, both defined inside the header.

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C and C++ Functions and Classes
Using Templates in C++
C and C++ / Functions and Classes
Learn how class and function templates can be used to increase readability and reduce code typing.This tutorial shows you how to reuse code, save typing time, prevent time spent on debugging and saving source-code space

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C and C++ General Development
Linked Lists
C and C++ / General Development
Linked lists are a way to store data with structures so that the programmer can automatically create a new place to store data whenever necessary. Specifically, the programmer writes a struct or class definition that contains variables holding information about something, and then has a pointer to a struct of its type. Each of these individual struct or classes in the list is commonly known as a node.

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C and C++ General Development
Data Input/Output
C and C++ / General Development
The values and expressions used in C++ are displayed using the cout extractor. To make the displaying of data more realistic, the cout is configured to handle or format data to any desired result. While the cout (as a class) is defined in the iostream file, some other files provide other extensive techniques for displaying data to the console. The C language also is equipped with other formatting functions used for the same purpose. The ability to create a program made of mixed C and C++ language enhances these formatting possibilities.

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C and C++ Getting Started
C++ Projects and Linkage
C and C++ / Getting Started
A computer application is primarily a series of files put together to compose a single entity. With previous generations of programming, you had to create text files, save them with a .c, a .cc, or a .cpp extension, link them and compile them. Many modern programming environments allow you to create the files and hand them to the compiler that would link them as a project, and then create an executable. In reality, the process has not changed, it has only been made easier and faster. Still, because the programming environments are developed by different companies, each presents its own way of creating the necessary files, compiling them, and creating an executable.

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C and C++ Games Development
How to begin writing games in C++
C and C++ / Games Development
This is a tutorial about how to start writing games with C++. It also explains the important steps of creating the game.

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