Building Protoypes Adobe Flash / ActionScript
Basically, a prototype is a function, but the difference is that you can apply it to an object. This is where the fact that Flash Actionscript is Object Oriented is the most obvious.
Drag and Drop with Target Areas Adobe Flash / Interactivity
How to build a Drag and Drop interaction with Flash 4, which will check the 'Target Area' and respond with sticky behaviour or will put back the Draggable Object. You should be familiar with building MovieClips and the Actions Tab.Building the Draggable Objects,Building the Target Areas,Building Feedback,Scripting,And Beyond.
Building a Dynamic Photo Gallery Adobe Flash / ActionScript
This project walks you through the process of building a dynamic photo gallery that allows you to load both thumbnails and full images at runtime without having to add a lot of images to your Library. This means that your visitors can load the gallery quickly, on any number of different connections, and navigate through the gallery without waiting a long time for it to load.
Creating movie clips Adobe Flash / Getting Started
Movie clips are one of the building blocks of Flash. You will use them all the time. Learn to create a movie clip symbol, make instances out of it, work with the library and more.
Dreamweaver-Flash: Using Frames Adobe Flash / ActionScript
In this lesson, we're going to demonstrate how to integrate Flash 5 and Dreamweaver 4 by building a simple navigation bar in Flash and then using it to control HTML content in Dreamweaver.
Building Web Sites With Macromedia Studio MX - Book Excerpt Adobe Flash / Web Designing
Macromedia's release of the MX Studio essentially turned their entire web product line inside out and rearranged the molecules. Instead of separate products performing specialized tasks, the tight integration of the tools-Freehand, Flash MX, Fireworks MX, Dreamweaver MX, and ColdFusion MX-means an entirely new, more efficient workflow can develop.
Controlling File Size in Flash Animations, Part 2 Adobe Flash / Drawing
In the first part of this tutorial, we built a flower blossom. In this part of the tutorial, you'll finish building the flower by adding stems and leaves. Then you'll use multiple Instances of your flower to "grow" a flower garden.