www.free-webmaster-resource.com Tutorials
How to enable and disable a button with Actionscript
This is a tutorial for people just starting out with Macromedia Flash and Actionscript. Learn how to enable and disable buttons.
The Actionscript Switch Case Statement
About the Switch Case statement in Flash Actionscript and create cleaner looking conditionals.
What are variables and how do i use them?
A quick introduction to using variables in Flash Actionscript and how you could use them.
What are layers in Macromedia Flash?
Learn a bit more about layers in Flash. With a small example you can see the effect layers have on how you see things in Flash.
The Flash Actionscript if else conditional statement
In this basic Flash Actionscript tutorial i wanted to show you how to setup a if else conditional statement.
Setting up colors with Flash Actionscript
Learn how to setup colors with Flash Actionscript. We will also setup a bit of random colors for the fun of it.
Setting up a basic motion tween without code
Short basics tutorial on how to setup a motion tween in Flash not using code.
Using the LocalConnection object
In this tutorial we will setup a LocalConnection object that will connect two different swf's with eachother inside a html container file.
How and why to use a for loop
This is a little example on how to use a for loop and why its useful to use it.
What is the dot syntax, and how do i use it?
This tutorial describes the dot syntax with a small example. It will show why its better to use this way setting up actionscript instead of placing code on all your objects.
Creating objects and why to use them
In this tutorial we will have a look at objects and how useful they can be!
Functions in Actionscript
Functions are an essential part of any coding language and thus also in Flash Actionscript. They are very useful too and after you learn to use them you won't ever want to go back to not knowing about em. Functions sound like some StarTrek word that can mean a lot, but it isnt that hard to understand. Functions are like little engines that we can feed some data and the code inside the function will run when we actually trigger that function.

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