Using the Connect object 3D Studio Max / Modeling
This tutorial will help you understand how to use the Connect Object to connect different objects in your scene so they blend in smoothly. This method is much better then using Boolean because it gives a much better result and you can apply MeshSmooth Modifier afterwards, without getting weird results. It can be very useful in attaching perfectly round geometry to a square/rectangular surface.
Loft Modeling Explained - Creating a Column 3D Studio Max / Modeling
In this tutorial you well it teaches us how to make a nice detailed column to use in your scenes using Loft modeling. On a side note this tutorial also explains how to use Smoothing Groups when you use MeshSmooth modifier.
Creating Lego Pieces - Model a 1x1 Lego Brick 3D Studio Max / Modeling
How to model different Lego pieces in 3D Studio Max. I will first start with some basic pieces, like AxB thin and thick bricks and then move to more difficult ones. So let's start by making our first Lego piece:
Adding Text 3D Studio Max / Miscellaneous
In this tutorial I will explain how to add text to your scene. This tutorial will use the "Text Shape" and Extrude modifier.